Brilliant. Friggin' FBX Viewer, and others, weren't showing the blend shape animations on playback. However, the file sizes were different when toggling Blend Shapes only for Maya export. Imported into Unity and presto, it worked. I've been here before in this most frustrating blend shape saga so thank you for the clue!
Oooh nice, this looks great as a next project. Make sure to post your earliest block outs, as shaded wireframes. So you can get the benefit of early/often feedback.
We are developing a stylized mobile game and are looking for a programmer who can help move the project forward together with our lead programmer. We already have a strong technical foundation and several systems in development, but we now need someone who can assist with implementation, optimization, and further expansion…
Hi everyone! My name is Syoma, and I’m a 29-year-old 3D artist specializing in Stylized 3D Art for games and other creative projects. I’m currently looking for exciting collaborations and projects to contribute to! With over 12 years of experience in 3D modeling, I primarily work in Cinema 4D but also use Zbrush, Substance…
It was mainly to emphasise the pronunciation so people don't misread it. I think people have different ways of reading "ah", one way is like the "a" in "math" and the other is like the "a" in "mars". Its easier to just put an r there instead of a h to get the idea across. Its not a very heavy "r" sound, its just there to…
U r right, the Save button should appear after changes r actually made but should appear next to the Preset controls (hide/show/load). It can be greyed-out in the Presets Menu. I've only now noticed the Tooltip popup which says Presets list. No need to add 'preset' text then. However, to make it immediately clear that it's…
[ QUOTE ] If an unkown studio had made the same remarkable game, only with an unknown franchise, they probably never would have gotten nearly as much press as WoW did [/ QUOTE ] Arena.net's first game was Guild wars. they enjoy a tremendous amount of success, they have a low spec game that has a tight art style. I think…