How ours is set up right now; divided into two sections. Artsource (source files like sbsar, psd, max etc) and Data (sbs, tga, fbx etc). ARTSOURCE ---------> Shared -> Concrete -> Metal -> Plastic -> Props DATA ---------> Shared -> Concrete -> Metal -> Plastic -> Props What I'm thinking to changing it to; ARTSOURCE…
Lots of parallels here with the game biz: layoffs, outsourcing, artists forced to act as contractors. [ame=" https://www.youtube.com/watch?v=9lcB9u-9mVE"]LIFE AFTER PI (Official) - YouTube[/ame]
I'm currently available to service your 3d art outsourcing needs. Feel free to visit my website to view my full portfolio and CV or contact me directly to tucho at artbytucho.com www.artbytucho.com Games worked on
It honestly sounds like some outsourcing freelancer trying to scam you with the way you've typed it out. If that is a direct quote from the e-mail, in all caps and bad grammar....yeah. Sounds pretty fishy to me.
takes 4x as much work for a marginally better looking result to make a pandering game designed in a board room that is mostly cutscenes anyway. also giant teams with lots of miscommunication. so will we be allowed to hire outsourcing?
Yo momma so ugly, I outsourced her model to a beginner, so the look would be authentic. Yo momma so fat, the lazy mouse is athletic by comparison. Can't think of any more. Awesome thread.
DIGITAL SHOCK Art & Development Team: Professional AAA studio at Indie Price ———————————————————————————————— Digital Shock is a video game developer, VR, iOS/Android mobile app creator and elite team of video game art specialists in Toronto (Canada) with a local team of 20+ and international support team of 100+ seasoned…
DIGITAL SHOCK Art & Development Team: Professional AAA studio at Indie Price ———————————————————————————————— $200-$240/manday (avg. price) Digital Shock is a video game developer, VR, iOS/Android mobile app creator and elite team of video game art specialists in Toronto (Canada) with a local team of 20+ and international…
I don't believe the assets on show could have been created by one man in a year let's alone the gameplay swell. Now if most of the assets are outsourced then that's a different matter. It looks cool though a bit generic imo
Wow, that's not really the way we had it on MPC though. Were the FX houses your friends were in smaller ones that took outsourced work from larger companies? In that case it's pretty much the same in games I think.