"Bald space marines and Gap commercial protagonists have got to go" Yeh, the main character is a Dbag. I'll bet he met the girl at "date rape night" at his frat house. "Dad I don't want to be a ninja marine, yall! I want to get a communications degree and experiment with my sexuality!" total toolbag. And that shirt he…
Congrats on your first(?) script! I know what you've gone through - I've been where you are myself: looking at the Maya UV editor and realize just how limited it is. Relative transforms on multi-shell selections is just one thing out of many that is missing. I disagree though that the information is hard to find. I would…
Couple notes: A. Detail prioritization is off in a few areas, the back of the scope which should have a LOT of sides, has less sides/roundness than the foregrips for example B. Seems to be lots of little intersecting mesh chunks all over, I would merge some of this stuff together to better use uv space and make a less…
Oh how novel, another 'Maya blows' thread! People never quite get this, but Maya is exactly what you want it to be. Target weld mel code: /* targetWeld- emulates the behaviour of the 3dsMax tool - snap selected vertex to location of a second vert, and weld/merge them. Campbell Strong 9/02 4.0 > 02/03 4.5…
Well actually the more I play with it the better I’m understanding the brilliances of the logic. It’s frustrating as hell as I’m finding out, as only a handful of people seem to know the construct of the custom tag system being used. Something I think is a problem doing it the way I was putting it together is the…
Hello guys i didnt Know how to make a new thread and i do have this problem when i create DropdownList it rests and it goes like this ca = attributes L_Leg_Postion_Controls ( parameters Pos rollout:Mega (Pos_selected type:#index ui:Pos default:0 ) rollout Mega "L Leg Pos" width:200 height:600 ( dropdownList Pos "test"…
I decided to start with my hero asset so I can use it as a kind of quality bar. This model had me more focused on topology with a lot of surprise ngons or pinching issues. My polycount is at 13k when smoothed and combined though that's without the final details of the scroll and the violin strings. Also need to replace the…