Very nice! I love the blue lighting his your stones and cement. Is this just a regular render from a 3D app? It looks like it is. Why not try this out within a game engine? Also - I think this would really benefit from a GI solution. You've 1 strong light source in this scene that, if bounced around, would fill the room…
Those are great numbers leading up to the global meltdown. In 2008 I think they where talking about how the industry might not be effected, it was going to buck the trend and keep flying high! Lets talk about what NDP is reporting now. http://www.digitaltrends.com/gaming/npd-video-game-sales-drop-26-pct-in-april/ We're…
Does this have a certain style applied to it? A style you wanted to use to portray the scene? I ask because a lot of things seem fat/overly scaled by 10-15% while other things seem taller than they should. It's hard to put my finger on, but something is off. How're you doing the lighting? Is it all baked? It looks baked…
vector compose and decompose (making float3 to 3 floats and vice versa) you also got to know the values of the muls and additions/substractions the minuses from top to bottom = 4 3 2 1, the mul on the right of the minuses is 5 the muls on the bottom are 16 and 9 (screen aspect ratio) and the laswt mul is a multiplier for…
Hi all! This past semester, I worked on a large-scale environment project I dubbed "the Dredgeon". It's based off a Steampunk short story I wrote years back, focusing on this big wayfinding and refinery station floating above an ocean. In essence, this station has a giant pipe connected to deep-sea ocean vents, which rises…
the above quotes might not hold up but overall, I love the post you did. People bemoaned, publicly mourned, wrote angry letters, did boycotts (20.000 newspaper subscriptions canceled) and sometimes even invested/used big sums of money to sway artists and their publishers. One example from the early 1900s is the…
@klamante: Looks schweet! Great work. I like how the hand painting blends the overlapping faces / separation of the focus gear mount to the body of the binoculars. @Pep_mepla: Good start so far. I noticed a few missing parts, though you mentioned it's still in progress so anyways. Just a thing to keep in mind is things…
This is cool, great to see that you've found a smart way to automate masking between an an averaged/ and explicit normal cage bake. Thanks for putting in the time and effort to document the process! Unfortunately, there will be real-world cases where this method doesn't work well. For it to work with complex assets, you'll…
@BucketOfNuggets Hey John, No worries at all man... I'm all about helping and sharing :) Now to answer your question, the floating decal technique I used in my scene was mainly applied to building corners and the flat surface sections that needed breaking up... essentially almost every corner of my buildings have a decal…
I'm late to this but in Blender you can assign faces as flat or smooth without splitting geometry, the default box for example doesn't have splits; you can export as an obj and import and it still won't have splits. For a game asset the engine will split hard edges in the end, if it's for film you probably don't want to do…