Hey @Obscura! Sorry about the wait, it's been super busy for us. The long story short is that our renderings on the site are sometimes tweaked by the individual artists creating the scenes, so while the values being presented are 99% accurate in general, feel free to use a material instance to control the roughness as you…
The problem that I have with the default round is that the hardness of it isn't linear. If you set it to around 95% hardness (e.g.) it will still be pretty soft. It only really gets hard at around 99% hardness, and at that point it gets REALLY hard. If I were you guys I'd try to get closer to the way that Photoshop handles…
@Earthquake: Honestly, I don't understand what we're arguing about anymore. :( We seem to agree at 99% and just bicker about details and out of context quotes. I'll just reply to this, which may be the root of our misunderstanding : For reference, I did not claim that it could not be done. I said "It's not easy because it…
here is the thing u do wrong. u forgot to mention that each axe has different features. one has 2 buttons, one has only 1 button, tho it can do everything the one with the 2 buttons can do. et cetera. the one with 1 button is superior for every human being. imagine not being able to cut with increments like in max lol.…
I'm about 28 hours in with a lvl 99 Thief, a Magus, Sage, and one Black Belt. Thief is 99 due to using it throughout the entire game. I use the very first cave to lvl jobs. Just use commands that do no damage to the enemies i.e. guard or steal and usually 6 actions per fight will get you a job lvl. The game seems kind of…
yes, artstation 100% please. there are so many benefits of it, the biggest being that if i like your work i can follow you or add your work to a "candidates" collection on my artstation for quick reference. no way I am remembering a custom domain name 99% of the time. here is a big article I wrote on the subject that goes…
Heh, I haven't touched UT since 99. It's the only copy I have and played. I think with all the "too clean" comments, I think all dfacto needs to do is just add a few paint chips and dirt smudges here and there on the gun. Maybe add some rust to the blades. Because otherwise I think the style of it is really cool. Are you…
Ok, so i need some feedback on something that just hit me. The window, it will be so frekking flat and boring with just a texture being the inside of the shop. So i thought i should model the inside of the windows. But the qustion is if it's gonna look any good in Marmoset? Here's my idea.. The 99% done lowpoly.. I just…
you can paint the real geometry thats the biggest plus point, think of it like drybrushing real objects but you can paint the peaks and valleys with 2 different colors at once. It is so easy to get a nice and clean basetexture with zBrush, together with some bakes you can generate make 80-99% of the diffuse texture just…
Thanks for the assets! Indeed, the amount of sample does not change much, it looks like the artefact are more visible around the sphere poles. We are working on pre-filtering the env map but we'll take a look at this anyway (can't exclude their is a bug somewhere). FYI the metallic and specular shader are 99% the same,…