Does the Handplane exporter plugin work for any Maya beyond 2013? When I try to load the plugin it says "The specified procedure could not be found." I can't get it to work in 2014 or 2016 and unfortunately don't have access to any earlier versions.
I didn't notice the absence of the SSAO, but that could be due to the 640x vid not making it obvious enough. Its nice to see it on the console side, but that vid doesn't impress me as much as id hoped. BTW when are the next gen of consoles supposed to be coming? 2010, 2011, or 2012?
Donno how useful this is to anyone else, but I really like being able to quickly toggle "live" on and off w/o having to click through lists to re-enable the previous object. Its a very simple script, might be an easier way of doing it... etc.. Basically you run the first script make the select object live. After that,…
2013 sucked as I basically had to give up art for programming because with my limited time, there is absolutely no way I could compete with anybody in this field. I guess 2014 will be about finding a way to make programming as enjoyable as art. 2012 was pretty cool though!
I've had this problem for quite a while. The only version of Maya that it seems to be okay on is Maya 2012 using FBX Plug in version 2012.1.1. Maya 2013/2014 crashes about every other export which is highly frustrating to say the least. Hope this helps anyone else.
Apparently this is the solution according to Customer Support: We're not running with a "Professional" Graphics Card. https://knowledge.autodesk.com/sites/default/files/file_downloads/3dsmax2017AUG_GFX_Results.pdf And now I'm getting random crashes while working in 3DS Max 2017. This software has really gone downhill. I…
Just thought I'd share my entry for Comicon Challenge 2014 over on Gameartisans. I chose to do Batman as an older version with a new scifi suit. This was tons of fun to work on and I love all the critique I got from the amazing artists participating over there. [IMG]http://www.satoshi-art.com//images/Comicon Challenge…
I'm pretty sure they're looking for professional work only. "Professional images and animations from any country used in the professional production or advertising of published video games, toy products and entertainment assets between January 1, 2010 and June 30, 2011 are eligible for entry. No student or self-promotional…
Awesome. I've downloaded it and I've been playing with it for a few minutes, but I can't seem to be able to get the Direct X shaders to show up. I'm always working on the 2010 version of 3DSMax and there the Xoliul shader works. Do you guys know how to set it up here or if it's possible to get some sort of real-time shader…
This: * No more alcohol. cold-turkey. * Get my portfolio 100% done and awesome. * Create less bad art and more awesome art. * Document everything I do for my portfolio immediately so that I don't have to go back and fix wire-frame shots. * Be healthier * Recover from new years eve(nurture my wounds) I honestly hope that…