i wish the journalists would have gotten off their asses and trained a little, and at least shown an *ounce* of a fucking backbone in the ring. The two videos i've seen make me cringe and wonder when you're going to read the crying of how some pussy critic got beat up, so he can go cry about it on the internet. They knew…
that's a very nifty model, i like the attention to the panel lines. i checked the ref though and i gotta agree, i think it might be a little bit too narrow across the x-axis. or maybe it's the perspective giving that illusion. either way, with guns in first person view it's usually a good practice to thicken them up along…
Thanks for the comments so far. poop: Thanks. I am revamping my folio site soon too, so you can investigate more . The html table idea was there, but was not considered at the end. Maybe its worth to check it out warby: Since the project was canceled, the artwork cant be seen. noritsune: Thank you. Didnt played the game so…
*comes in late from the weekend* I saw that £60k job, too. I even mentioned it on my journal. It was for a lead position with 6 years experience at the helm of a team. I have just over 6 months. I don't think I'm going for that just yet. As for Codies, I was there for an interview just over a week ago. Yes, the IQ tests…
I saw it and agree with Sectaurs. Basically, it was too rushed. The movie just blasts through the entire setup for the series, getting to the action so quick you never get much chance to 'live' in the world. You know how Fellowship of the Ring spent a good bit of time in the opening just being in Hobbiton? That would have…
I would recommend you to load in a side photo of a K98 and adjust your model accordingly, you still have a bunch of little proportion issues that screws it up quite a bit. Also, please lose the cloth thing, or at least re-do it with folds and a proper texture, right now it looks like a burrito that has gone moldy. Pay…
@fr0gg1e, If you can post an image or two of the part of your graph in question, that would help me better target some specific suggestions. In general though, I use a lot of directional warping. Often I'll warp one frequency by another 1-4 times before I blend. And sometimes I'll warp that FG layer before blending too.…
Hello, First thing is kill that Hello square... its hard to read and you already have it just above it. in your Destroyed french cafe, you should model out some bricks and stick them along the damaged wall sections, and model out some roof tiles to get a better silhouette along the damaged areas. Refer to these two threads…
First off, thanks for all the comments The proportions are indeed wierd, but that's the only way to use doom3 stock animations for a ppm as far as I know. for the lighting problem, I tend to brighten my screenshots so people can see what's going on as doom3 is really dark, so this tend to flatten eveything…
here are my ideas. Think about the traits of ninjas; stealth, mobility, speed and deadlyness. My idea of a super tech ninja would be more along the lines of... For stealth giving him adaptive camo so its harder to see him. Explosives holodisks for distraction. For mobility giving him gloves and boots that can grip on to…