My MX518 works perfectly on my Win 10 machine as well. I haven't installed any drivers for it, so I would nuke anything Logitech from your system. If you're having issues with physically different mice I imagine it's a software/driver issue. My wife has the same mouse on her Win 10 PC and I think uses it at work too, or…
2021 New Year Update :: Happy new year everyone ! I have rethink and update my system now with more focus on forms and tool that explain form [high points, corners , cross section ,contour planes all that good stuff ] I found this approach faster to learn, easy to remember and get correct form quickly Registration for this…
This is probably done entirely in the shader. In Unity you'd want to make a shader that supports blending different textures together. The bending could be done by using a second UV channel and putting geometry cuts in the ground. They could be using some kind of decal system but that won't translate to unity easily - so…
[ QUOTE ] It's sad that many people overlook this game just because Gears has better visuals..I mean come on, the game is fun from what most reviewers say. Isn't that enough? [/ QUOTE ] sorry, but being a launch title for a new system that is supposed to be so advanced with its cell processor thats been in development for…
if you want lots of variations on models a few things spring to mind: Multiple base models Morph targets Multiple tint areas Particle effects wouldnt take too much to have just a few base models with assorted morphs for spikes, or curviture, or minor ornamentation, combined with a system of tinting different areas of the…
also, if you are headed to the Unreal engine a handy little tool called G16ed is usefull for working with and exporting 16bit greyscale images to their proper format. These suggestions are quite good. You could also draw out the road system in photoshop in a layer above your height map. Set the blending mode to overlay,…
it is most likely a scale thingy, thats what most apps fail at these days - custom unit systems. Triy working with internal units instead of fake units such as meters, inch and alike. You only need those if you are working with specific MR shaders, architecture visualization or have issues thinking in game engine units.…
for some reason the website in your signature gives me this warning: Reported Attack Site! This web site at www.mtmckinley.net has been reported as an attack site and has been blocked based on your security preferences. Attack sites try to install programs that steal private information, use your computer to attack others,…
Yeah those are coming, Steam is first though :). I want to tackle all the one material effects first. Looking at the exported files i think i want to clean up some of the tighter motion on a lot of these. Although they have good motion they can look a little messy when you have 512x512 frames on your screen haha. Also i…
arshlevon, try out these settings and see if they work: video: 25fps, keyframe every 400frames, better compression audio: interleave every 1 sec, PCM (data rate as low as possible depending on how much quality you wanna compromise) Under Capture settings: toggle on/off disable hardware acceleration during capture. My…