Wow, that's pretty damn cool ! Fantastic stuff. My only remark and nitpick would be about the interaction model for tile creation. I wish it was possible for the user to paint a continuous stroke over the sphere to lay multiple tiles, as opposed to having to click on each desired slot individually (which often causes tiles…
I have a long term goal of being a concept artist since concept artist positions are few and far between. I'm currently about to obtain my AS in Digital Media with a Certificate in Video Game Foundations. I'm ultimately hoping to enroll into FIEA (Florida Interactive Entertainment Academy) which I need a BA for 1st. My…
I don't mind Kotaku either, and as a matter of fact. I've worked at a studio that operates in the same fashion as this one describes. Good on Kotaku on shedding light to studios that treat talent very absurdly. The developers of the games industry really needs to take a stand in leadership against these kinds of behaviors.…
this... is really subjective to be honest. I become a worn-out permanently depressed mess when I have to interact with too many people at once (by some reason, this issue surfaced pretty awfully since moving to North America); in my experience, if one can get a decent stream of clients to cover costs of living and have an…
I wouldnt call a M1 trench gun moderate complexity, I would say thats pretty much as simple as it goes almost when it comes to guns. Speed when modelling guns is also a lot up to how finnicky you want to be with exact detailing tbh. Takes longer to sit and nag over correct rivet placement on a ww1 gun than it takes to…
good advice from tulkamir. I did design for interactive media hons degree and game design modules for us consisted of concepting and creating entire game prototypes(art,design,programming all ourselves)...unfortunately the lecturer was very knowledgable in flash and director so thats what we got taught. I wanted to learn…
Damn you pior! What a cool design. The anatomy conforms with the pior style which is always charming to look at; I don't think you should change too much about her face at all, realism aside I think I even like those wider nostrils of the first version better. As Renaud pointed out there is something odd about the wrinkles…
Both at the same time, please! Environmental interaction is a key issue these days with FPS single-player games ... players want to be able to touch and use pretty much everything that isn't nailed down in the game. I don't know why, but players find it fun to kick cardboard boxes and shoot cola cans when they make a cool…
How is the structure constructed? Is it a set of modular pieces put together in the engine, or did you bring it in as one solid mesh? I feel like the scale and construction of those outside board planks are way off. The scale of the bricks also seem too small to me. I'm not sure how this would work with regards to the side…
I liked the movie, but i did find it strange that they used a lower fps for the digital doubles when Kong is interacting with them (like him having the girl in his hand). All of the CG was animated really well, accept for those particular parts. At first i thought they used real life shots for those scenes, but when i saw…