OH man, a thousand apologizes I just noticed your message. I was going to add those rust and scuffs that are in the reference image as decals. That way I could have stronger control, resolution flexibility while maintaining a lower vert count. I just noticed the blur you mentioned that might be from the camera I have…
A) Really depends on the studio. I don't know of too many studios where Modo would be thought of as the dominant tool. Maybe id Software? Seemed like it was used heavily for Rage, if I recall correctly. Modo is mostly a supplemental tool used by artists who favor its toolset/modeling-UVing paradigm. B) Well, Modo is Modo -…
Lovely piece. I got some suggestions, the two lights at the side will only distract the player's eye. I assume the aim is to lead entice the player to venture forwards into the next room. Another thing it's really crying out for and I know this may be a pain in the butt to make changes too, but all the columns look…
It's absolutely the camera movement. Your camera is leading the action. As he falls, he moves up in the screen view, because the camera is moving too quickly to get to where he lands. You should let him jump and get towards the bottom of the screen before following him with the camera. But ya. good stuff man! When he…
From what I'm seeing of those two pieces you've posted you need to work a lot more on making natural looking animation. As vcortis said, the 12 principles of animation is something you really need to study. For instance, the knight has a very fidgety walk, with no weight and the curve of his hip is at the highest when he's…
To be fair, I don't think that they could possibly do worse with the Fantastic Four reboot than they did with the original. The two Fantastic Four movies they made were...just awful. The Hulk movie they made with Edward Norton was better than Ang Lee's effort, but still not exceptional. I'm not sure about Green Lantern…
I like the idea of taking the cart to the other base to blow it up. It makes sense as to why they'd be doing it in the first place. Also like Tf2 it gets the team fights around the carts closer together. So teams fight each other as carts 'pass'. I guess having the carts converge would too at the end, but only if both…
well, i checked out some of the dragon files from skyrim, and has a 1024*2048 texture, and he's pretty detailed! it's making me think i should stick to a 2048 for the whole thing lol. i'm a little confused as to what each map does though... he only has two files, a diffuse+alpha, and a normal+alpha. i'm 99% sure the…
Two things I do every day are 1. Being up at 7:30 every morning and immediately stretching and having a full glass of water. I dont know why but for some reason a massive glass of water first thing in the morning is almost as good as having a cup of coffee. And sticking to a simple routine makes me feel better about the…
Guys what do you think the coat is made from the main part looks a lot like leather to me but the arms look like cloth I can't really decide what to do. I was thinking of making the whole coat cloth. Except for the padding at the shoulders what do you think would be best? @klown Hey your body looks just a…