It's OK EQ, just take a deep breath and let me handle this :P You can't do that (change your model after the bake), since changing the vertice's and shape of your model (aside from simply moving stuff around) will break your Normal Map. Your normal map is reliant on how your model was baked (smoothing group, UV shell,…
We would need to see the normal map and how it looks applied to your model to provide further suggestions. Until then, I can talk about your UV map a bit. You have a lot of long, thin bits that could probably be attached to other shells to consolidate your texture space. For example, you have the rim of the front door as a…
@ZombieDawgs Thanks dude. The biggest change for me was the fact that the sub-d mesh will be smaller than the cage, and so won't line up with the spline guides. Therefore I had to get used to moving the points outside of where they would be on the quick studies and using "Show end result" to line up the sub-d mesh. Aside…
Looks cool, but I spot some potential lightmass issues on the rightmost house. I like that you turned off Ambient Occlusion, since all it occludes is how ugly it really looks ^^ I know the recessed window problem all too well. However, you'd be surprised with what you can get away there. A good idea for the window material…
@Tits - Thank you my friend :) 2D-art is fast ;) Would still love to collaborate some day, although you know how picky and mean I am.. @cmc444 - Thank you! @andyvargas - Cheers dude! I appreciate the kind words :) @Dragonar - Thank you buddy! :) @NBerbatov - Cheers bro! Inspired by Bruce Timm and Ben Caldwell!…
After much pain I got her rigged and skinned: Woo! Some feedback! I agree, I think that she needs to have some of her colours more vamped up and needs much more use of that accent colour. I think I'll do a few paintover thumbnails to evaluate that. In terms of her colour versus the environment, whilst theres some help from…
Thanks for all the support everyone!! Orgoth02 - Always helpful aren't we? :P Mimiws - Thanks! I guess after working on borderlands I've adapted some of that style into my line work. The way I draw is pretty similar to the way I ink a texture actually. Glad you like it! Isaiah - Man, you're too cool for doing that. I'm…
Development diary week 5 My primary focus for this week was the development of my model UVs and I started off with the main building. Next I focused my attention on the throne, it was a little more complicated to build as well some parts like the throne itself was relatively simple, the wing structures were infinitely more…
The truth is any number of likely hundreds of different cameras will be suitable for this purpose. If you ask which ones are best, you'll simply get a list for cameras that people have used, more so than a "best of photogrammetry" recommendation. What would be the best camera for your depends on a wide range of factors: 1.…
I don't understand how you can say that classes are a bad concept for a multiplayer game because people do as they please (whats that even supposed to mean ?) and break the game flow ? (By doing what the game intends them to ? huh ?) Forcing the more dedicated players to start working ? (??) and killing themselves ? You…