Hi. What are you unsure about, specifically? First thing I'd like to know is what your intention with the pieces were before I can really comment too much on whether they're successful or not. What I like about the Cave piece: My first point of looking is around the center of the frame outside the cave entrance, around the…
Additional info: Shell A/B and their respect UV shells, now initially B was tiny because it was practically hidden and wasn't going to have much of a detail metal filler. Because of this I ended up at the same conclusion that the lack of resolution joining that edge would be crippling the quality on one side and thus…
Hay, thanks for the comment! I tweaked all the cutout leaf/branch textures to make them snowier and lightened the trunks a bit and I think this definitely looks a bit better: Unfortunately Unity's special soft occlusion terrain tree shader is pretty strange/limited, so I tried adding snow to the bottom of the trunk and it…
Denmark: Taxation is really heavy, which can be a bitch, 40-60% depending on your bracket. But we get "paid" to educate ourselves and if you lose your job you are not totally screwed. This also means that it is ridiculously hard for game studios to stay open, since the government chooses to give back money to individual…
When I have to use Maya for modelling rather than Silo I try to set up hotkeys to make it as Silo-like as possible. My basic toolkit is as follows (all hotkeyed) : extrude Slide edge merge vertice tool (aka target weld) collapse edge select edge ring (select edge loop is built-in already to double left click) split ring…
Update , textured the crane : I paid attention to the issue of AO in diffuse meant to give low-freq details, as well as painting a layer for pure color (red /beige ) with soft gradients of discoloration for the same reason of having low-freq / big scale details that help reading the volumes and making the model more solid…
I have some thoughts on this as I'm planning out pipelines for our studio at the moment and it's on my mind Firstly i believe using custom normals as a means of faking soft edges etc. Is a false economy in most asset related cases. The method is expensive, destructive and does not LOD effectively - It works well for…
The jaw is just personal preference really, the only important change there was that your jaw was too wide at the bottom near the chin and the thickest part was too low down. The female jaw is more V shaped, the width is variable. You have improved the look of the face but you still have something wrong with the cheeks.…
This will slow down your render considerably, get your scene looking right first and then do this. You better off sticking with draft and upping the 'max sample level' a little under raytrace/scanline quality. that way you get a little bit of extra sharpness but dont enable things like Gauss filtering which is much slower…
Nope, hp just to check it out. :) However it won't be that far away, it's actually right behind the village. Edit: Looking at the picture you did again, I now understand what you were referring to! Could be worth checking out! :) Have been having some trouble with the gate for sure. One thing is that in the reference the…