Intro Hello, firstly let me quickly introduce myself. My name is Jamie Moore, i live in the UK, I'm the Project Lead and the Design Team Leader for our Development Team GoldenWolfGames Project Rize. The whole reason I'm here is obvious because for our project to become a real success we need strong talented team members to…
I'm going to interject here, admitting I did not read the full banter in here. This is a far more complex issue than people like to make it out to be. Here are the facts. Guns are designed to destroy whatever they are fired at, humans included. By design, a gun is a weapon intended to kill. This is undeniable. Insurance…
We are proud to finally get to say this: Welcome to the Polycount Update! It's been a long time coming and its finally here. Click on through to find out more about the update! The two biggest questions you're likely asking yourself is 'Why did you update Polycount?' and 'Why did it take so long!?' Both are very good…
This is a well written article as well. http://www.boxturtlebulletin.com/2009/09/10/14579 A True Hero Gets an Apology Timothy Kincaid September 10th, 2009 Turing There are not many people who have changed the course of political history or impacted the day to day lives of nearly every person on the planet. Alan Mathison…
Edit and on a side note So, after going trough a shit load of emails/messages and talking to a bunch of amazing and talented people, we realized that 3d artists are a lot more expensive than we initially thought. We unfortunately cannot spend more than $450 per month for 3d art, as we really don't have more money than…
Shacknews interviewed other developers who were using the unreal3 engine around the same time SK was, and they've posted an article covering their responses. Link and full text... right... NOW http://www.shacknews.com/featuredarticle.x?id=468 Last week the internet--or at least the video game-related parts of it--exploded…
I have a particle system in place turning itself on and off based on the player velocity which is working fine. The problem I am having is over the network when the effect turns off for player 1 it is still visible to player 2 and vice versa. Does anybody know the approach for syncing this up over a network?
Introduction:Hello, my name is Jack. I represent SymmetryGames as the lead 3D artist and Director of Prevail, our latest game concept. I have decided to create this thread for one specific reason. Currently, our studio is looking for a Visual Effects artist for our latest game, Prevail. This position will be more clearly…
So Ive been asked by a few people now to continue my tutorials for creating trees. (Mainly creating leaves)There is a ton of ways to do this and for the most part its up to whatever way the studio youre working at likes best. There is also some photoshop stuff in here so feel free to skip around if you dont need it.…