going crazy with shaders "depends", on many mobile chips you would want to save vertex shading cost + amount of vertices, given their approach to rendering. in a basic pipeline you have two phases. First is that when you draw your mesh, all vertices will go through the current vertex-shader. Second is that your triangles…
right, I have a 1280 pixel brick texture that should match the height of the door, as the door is 10 bricks high, basically I want to know how I can resize the uv template so that the 1280 pixel texture would fit in that blue line keeping its 1280 pixel resolution so are there any tools/methods in photoshop or 3ds max that…
Last week I started making scripts for some pixel artists in Photoshop. The one below is showing off going from an animation to spritesheet. Also have Onion Skinning and Spritesheet to Animation so far. Pixel Art by @Christian Nordgren Looking for more ideas, if you have some tedious parts of pixel art, I'd love to try and…
definitely better. You could probably still squeeze a few more pixels out of it but it depends on how picky you want to be. If you lay it out like I showed you will get more better pixel density (more pixels to color it with, and not much distortion - stretched pixels). But splitting the circle and wrap apart work too.…
mantragora yeah the aoc uses TN. i was mostly looking at the amount of pixels on the screen but i guess that's a bad idea. both the videos you gave me ended up saying that it was ideal for video editing because of the long timelines. and my friend says the docking from TBD is the main reason to get them over other monitors…
So far every AI texture generator I have seen or tried was so ridiculously pathetic I lost my hope. I am tired of textures and want to do something more challenging and thoughtful. I hate Substance Designer, it's inconvenient as hell and a huge time sink vs just taking few photos for photogrammetry but at least it's an…
Yes the pixel density is calculated per shell. You can set your own pixel density or you can also find the pixel ratio and there is an option to set the pixel ratio to what the script calculates a shell at. You then can select the shells you want to be that ratio and and Quick scale will scale the UV shells independently.…
I think the dead pixel thing was more of a media campaign agaist the PSP. Everyone I knew that bought one (5 people total) didn't have any dead pixels. Because of the dead pixel hype most of us who scratched our screens where able to trade them in, claiming dead pixels. Sony should get a fat slap across the face for making…
Somehow that's a funny question, but i guess uv are not that intuitive. Well we need a support for storing the color data, right ? Something like a pixel grid ! What about a 3d grid of pixels ? (aka voxels) 3d textures exist. A 256pixels 3d texture is basically 256 2d textures of 256*256 pixels. 256*256*256 is a lot of…
Thanks a ton Rick those help a bunch! The next one I do, will follow the rules more closely now that I know about them. Mike, wow that is smaller than I thought the one on the right is the correct size but does not follow any of the rules, it is not even cleaned up properly. I did figure out an interesting way to clean up…