Hey, nice progress, love the demon hunter, she's a real babe :) You've got it good there, my only concern is that i think her left foot isn't that far behind. More like her legs are crossed but her feet aren't that far apart from each other, giving her a somewhat dignified posture. You asked for good advice about some…
Heh, I just realised what it is about the side view of the neck that looks wrong - as Daz said her head sits awkwardly on the body - take a look at the line of the neck (flesh colour) and try to follow it down the line of her back... whoa! It's like her neck is broken or something around the shoulder area. Plus, like I…
Hey guys was wondering if I could get some feedback and advice on this piece, its based on this Deus Ex concept. I think the spec in particular still needs a lot of work to get that nice shiny material from the concept but any feedback would be appreciated. cheers! diffuse 1 http://i.imgur.com/FdsGJU6.jpg spec 1…
Hey everyone, OK so this is going to be hard to explain, but basically I am going to try and improve my skills and develop a character "Chloe". The idea is to take Chloe and put her in situations, both good and bad that either I or someone I know have been in. Using pose and expression I hope to convey the right situation…
Hey polycounters I want to improve my texturing and anatomy skills and decided to make the following character. But I'm not sure about my workflow. I never sculpted a figure in pose and I am not sure if I should do it now. But otherwise I want to make her anatomy correct (wrinkles, muscles etc.). I guess she will not…
Redshift renders of my HEX-XVI Hexapodal Mobile Weapons Platform: Portfolio: https://www.artstation.com/occultart Polycount Thread: https://polycount.com/discussion/228032/occultart-mech-walker-hex-xvi-redshift-renders#latest
hey everyone this is my first post on polycount, i have been signed up and looking at everyones work there is alot of good people on here and from what i see helpful as well. This post i will keep up it is gunna have all the works of my portfolio in here for critiques to make myself better I want to focus on being a…
Hey mate! Modelwise there are some shapes that need some tweaking, still: * the belly needs to stand out more and should be seperated from the ripcage and hipbone * the ripcage itself should be more oval and less square * take a closer look at the connection of the female breast, the chest muscle and her armpit. The…
Hello to my fellow polycounters! I’ve been working on a character in the evenings after my day-job, in hopes of pushing my portfolio forwards. In the past I’ve either had a fairly generalist portfolio, or the chosen designs were not visually strong. I’ve reflected a lot lately, and decided to push forwards with a stylized…