Ohh i didn't looked too deep into the nodes.. after seeing the missing coordinates.. and additionally to what @Michael Knubben said.. using a value and/or a vector and then mix using any color modification node (linear ligth, color ramp) might be a not so clever idea.. better use any Math node or Converter -> Float…
blimey this is a blast from the past :) it's basicly an npr shader with a specular with a fresnal falloff (ie at acute angles gives a "specular edge") the npr part is the standard lighting equation used as a look up into texture that gives us the output lighting. a linear texture would give us an unchanged result but we…
look at art colleges in london, one of them is bound to have a sculpting course. example http://www.chelsea.arts.ac.uk/courses/shortcourses/fineart/introductiontosculpture/#
Since this thread seems to be fairly informative I thought I could ask something right here instead of starting a new thread. Sorry for the long read, but it's part of the fun so it seems (hi Prof!) I have been looking into quite a few different modelling programs recently - trying to find a possible simple alternative to…
I like games I can sit down and enjoy without worrying about the technology behind it. Seriously, do many of you guys *actually* enjoy games anymore. Or do you just sit around bitching about what is wrong with the current crop? I enjoy games for the content, not because the developer has spent 4years getting thier boxes to…
I'm not a texture guy but if I would check this here, fineart has quite some good reference images http://www.fineart.sk/index.php?cat=4 nice work so far