Honestly, the only company with the means to relocate you at this time would be quixel. How long have you been with them? Talk to their HR and inquire if they have any way to send you to offices overseas for short contracts maybe to sweden? Once there, you'd have more options to become permanent, if anything its a way…
Hi! I have my finished submission 20+hrs also. No moderator aproval. How can I contact a moderator? ps. If I have story text longer then 100 words, can I add my long story version (about 800 words) to final submission or better to keep it short version?
Hi, David ! Where do we apply ? Do you know how many people you need ? I'm specialise in Props modeling. I'm currenty working at Ubisoft as a 3D Artist. I can work with you 15 hrs/weeks at a low rate. Contact me if you are interested ! https://www.artstation.com/artist/francoiscd
Check out Meetup.com. There are plenty of free networking events you can attend. That's probably the only way you're going to find out about jobs at startups; for the most part, startups don't post jobs to job pages (because they don't have an HR team to sort through the massive pile of applications they'd get if they did).
@Ericewell: I'm also a big fan of their humor. I spent a bunch of time moving around and composing the characters which was the challenging part. Once I started the line work, its auto-pilot, chill time. This is the most relaxing type of art for me. I probably spent about 15 hrs on the line drawing.
Looking for a 3D Character Artist to create Models for use in our Unity game. We're looking for characters in the "Overcooked" style: Simple geometry. Rounded shapes, no legs or arms Bright colors Lots of personality, easy to pick out in a hectic multiplayer context Please apply with a portfolio. Price starts at 15/hr or…
[EDIT]: New steam store releases Modo indie & Mari indie Modo indie on Steam: http://store.steampowered.com/app/321540/ http://www.thefoundry.co.uk/about-us/news-awards/modo-mari-48-hr-sale/ Mari is gonna be on sale too but still gonna cost over a grand for a new license. Plug ins and training vids just 20% off though.
Here is a rough start: <font class="small">Code:</font><hr /><pre>macroScript quadMenuList ( try (destroyDialog roll_mouseList) catch () max select all allObjArr = selection as array allObjStrArr = #() for i in 1 to allObjArr.count do ( append allObjStrArr allObjArr.name ) rollout roll_mouseList "Falloff" --width:200…
It's easy: <font class="small">Code:</font><hr /><pre>Shader +->[Diffuse] (or [Self Illumination] if you want it fullbright) Combiner (set to multiply) +->[Source 1] | Your Texture goes here +->[Source 2] Envmap (aligned to camera space) +->A Cubemap with a black backside and perhaps some grey on one side </pre><hr /> The…
you're welcome, the weird voodoo is just returning the "greater/maximum" of the two values, its a function as well. maxscript allows "fn" or "function" as keyword. in this case its useful as "pathnames.count-1" might be 0 (if the input path already is "C:\\") so we would return an empty string which isnt good for the…