Been extremely busy with school, so haven't been uploading much. Been working on a very short exam assignment for Animation purposes. If any of you are interested in seeing it (don't expect too much, still working on the smoothness & flow of the movement): https://dl.dropbox.com/u/63835854/2DAE_SegersN_ExBuster.avi
made this lil dude for a small break from Terra heres the link for my current progress on her : http://www.gameartisans.org/forums/threads/63035-Comicon-2014-3D-Ren-Manuel-Terra-STAND
The rock sculpts started in zbrush as generic cylinders or boxes, alpha'd the crap out of it with rocky type formation alpha's, then I decimated down to close to game model specs and cleaned it up in Maya. In this pic you can see that normal tool at work.…
My crit would be to not use PNGs. Use JPGs. http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#make Blank out the background, it's distracting, it pulls my eyes away from your model. A dark gray or a dark gradient is better. Include some specs... triangle count, texture sizes.…
Sorry for the squashed screenshot,sometimes lightwave messes up the viewport..i didnt notice until now lol here's the real one,7341 tris with coat,6375 without with coat: without coat:
We had something like this going... but people lost interest eventually. It was mostly a subdivision surface type jam. If you're looking for topic ideas, there's a thread full of suggestions for that particular jam. http://www.polycount.com/forum/showthread.php?t=63491
Best to include your software in the title, so people who know it best can help you. http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#use