must say the standard brush seems to be back to being awesome like it was in 2.5. It has real subtlety now. on the down side double clicking the scale button does not maximize the model anymore. what gives?
this creepy dude from pans labyrinth http://www.youtube.com/watch?feature=player_detailpage&v=n9YD2PFF31E#t=145s siren:blood curse was a very creepy game http://www.youtube.com/watch?feature=player_detailpage&v=4VXouaScN00
Here is the start to the low polys this is the base, 240 tri's, normal map and still have some work to do like add dirt map, and fix some issues on the spec map but happy with the progress for now...
I found this earlier today: http://www.3dcg-arts.net/arts/1395?via_fave=246 I'm not even sure if it is using the same technique. I can't tell if the above is using a shader or the shadows are baked.
But the power consumption would also be massive. Asingle 770 is quoted with 240 Watts TDP, so you are enclosing on the 500 Watts just for the GPUs alone, a single 980 is supposed to only eat 168 Watt.
http://graphicall.org/builds/builds/showbuild.php?action=show&id=1698 This is a link to Blender 2.5+ bundled with the Norma rig. A pretty solid rig for practicing animation. Norman info:http://ivogrigull.com/blog/?page_id=127
dear artists of all shapes and sizes... the 2.5 hour tutorial is finally published! Click on the image to follow the link. Share wit friends, classmates, and people who want to push their basic skills to a new level :) :)
yeah! Since 2.5 you have add popup who said "The rendered texture was stored to your clipboard" is that possible to disable this popup? or just print OK in the mini-listener? Keep up the good work! :)
What? I thought we were just talking about a 32-bit restriction here? A 32-bit XP (or vista) system with 4GB will read as 2.5-3.5GB of ram once you're booted up.
Yeah. Best new thing I've seen. Here it is August 12th...they've got just about 2.5 weeks to finish and push all this shit out the door. (They did say before the end of August)