You'd have to have at least a 4096x4096 to have enough pixels to have just a pixel per polygon, assuming you could also have a perfect unwrap. so, yeah, you don't really need 14 million polygons for a bake.
Seems really foolish look down on someone's work just because they're a lot younger than you. I started making game art when I was 14 using GMax, but there are industry professionals who started in their late twenties.
Thats not quite true, a typical wood for handles is ash, its extremely hard and a very common woodtype for tools like hammers and axe's, and its a very bright grain. http://www.toolspot.co.uk/product/14-ash-axe-handle?source=froogle
Day 11 Textures are going very hard. Can't find a good facture for upper receiver. I don't think I will finish this in time (14 days total) as I need to experiment a little
Hey everyone, For Valentines Day we slowed down this super cool simulation from Daniël van der Kaaden and used only 14 frames. Thanks to TFlow and motion vectors, blending is super smooth 😉 Get TFlow ❱ http://u3d.as/2F5t
Beatiful work! This isnt mine, but maybe you'll find some inspiration here, esp if you wanna do any of the combine vehicles - http://www.ganjica.net/2012/11/14/combine-apc-2/
Yes, for example - Oberkommando West has 13 .psd's but 14 models. The missing .psd is SWS_Halftrack and none of the models look like this one actually. It is pretty specific. Will try and give this whole thing a shot.
A Substance Designer Stylised Ice Material [14 Nodes]. I am planning on creating tutorials on Substance Designer in the future, feel free to visit my YouTube Channel: https://www.youtube.com/c/EliasWick
you might take a look at some of the 17 MSI laptops. there not as good as the Sager but there better then Asus. i really would not recommend an Asus for anything other the a cheap 12-14 for surfing the web etc.
Here are my stats for last month: 458 cube primitives 319 cylinders 284 spheres 168 planes 54 toruses (is that the plural?) 16 nurbs circles 14 splines That's all estimates though.