Hey guys, i recently completed the VG remix low poly contest (diablo 2 infernal gate) but was amazed and inspired by Daniel Duys god of war concepts and products http://www.polycount.com/forum/showthread.php?t=123832 so i wanted to try my hand at one like that style but with pirates of teh carribean. I am thinking the…
[ QUOTE ] TICKETS ARE ON SALE FOR 300! MEETING FOR SATURDAY THE 10TH OF MARCH, 2007 EVENT A: LIFE DRAWING LOCATION: ART NOT TERMINAL. TIME: 0930-1200 (early departure to accommodate for lunch before the movie) DETAILS: 1st hr: 1 to 2 minute gestures 2nd hr: five 25 minute poses EVENT B: LUNCH LOCATION: PACIFIC PLACE/…
to trigger a 90 versus 180 degree turn around animation or something in between, it mostly depends on how many unique animations that you want to make. of course you could create a unique animation for 70 degree or 125 degree but you probably find diminishing returns. if high believability is what you are after, then…
I know Photoscan a bit. Result is very similar to 123d catch, with slightly more control. I really dislike what Autodesk made of their technology with the online application and cloud. Photogrammetry is used in place of laser scanning by professionals in architecture, archeology... With a correct calibration, it's very…
My current task as a junior (read: newborn) member of a very small indie team is to make trees for our UE4 project. Heh! I've read countless forum threads (including Polycount's wiki on foliage) and watched as many YouTube tutorials, and all claim to preach the ultimate method, be it cheap/quick, quite complicated, or a…
I would use a simple approach. Basically all you have to do is : ( 1 - glossiness ) * numofmipmaps. In my case it's 7. My setup : If your are using phong or blinn you might want to multiply your glossiness by 128 in order to get a range of 0 - 1 to avoid value like 180 or 200. But with a cook torrance or a spherical…
Hey Nielsen I was able to get the particles to start swirling, it just requires some further tweaks to the values in both attractors. Let me just explain it a bit so that you can get yours going: 1. Start with a basic particle emitter. I deleted the velocity on mine but you can keep it if you want to affect those…