Finally an update! Had some unexpected freelance work and a few art tests to pop up recently, but now I've got some time to plug away at Chimera here. I think the lower body is pretty much blocked in and placed roughly the way I'd like. I ended up deviating from my paint-overs above to simplify the design somewhat as well…
Aye, Normalize is enabled. Might have just been me mucking up. I'll give the head a do-over once I've got the workflow down. Still at the learnin' stage with this whole shebang. Aha! The Display category! Waaaay easier to mess with the verts now. And, alas, I've hit another snag; the elbow and bicep collapse in on each…
Huzzah! Now, about performance. I too have experienced some performance issues, but I chalked it up to the fact that I'm working on a 2048 texture that's ~376MB and composed of literally a few hundred layers. I did try out the Enable OpenGL Drawing toggle and that seemed to boost performance a bit (15%?). At the time I was…
There doesn't appear to be a hole lot of variation in the textures. I feel like the entire texture you have here could have been achieved by two or three 512 tiling textures. Depending on the material type your going for, This could go a thousand different ways. But anything different than "brand new" will have a good…
Spend most of my time on making a a good base for several things so I dont have much visual improvement to show right now. The destructibles still dont work properly. Right now you have enemy golems with some basic AI which consists out of : Idle, Patrol, Notice player, chase player to last seen position, if they dont get…
Ok, it's been a few weeks and I've gotten some progress. I've done some tweaking on the terrain. Placed some trees and grass(which needs redone with the new foliage system:( ) I've built some mine shafts but they're not ready to be shown since for one they're not lit, and two they're really basic right now. I've added a…
The tightening up really helps here- i'm enjoying the dog's face, the new armor-faceplate, and the marble texture on the pillars. As for opacity, that's more of a personal preference thing... I do tend to paint with opacity set to 100% and also to pen pressure, but it varies by brush. I think the level of crispness of the…
Well at the moment I don't know she sent over an email with these quite large endeavours for where she sees this franchise going. 9 lots of 5 Minute animations and that's her minimum ask. Me and my business partner discussed doing a well crafted 20 minute CG pilot which we estimated would take us about 8 months (Bearing in…
In my experience, the best and most efficient approach I would recommend is to make sure that you always keep your emails short. Send a sentence or two and leave it at that. Always end the email with a question. People working in games companies get hundreds of emails in their inbox on a daily basis. By keeping things…
hmm. could really go either way by the looks of it. like: - keeps his helmet on :) - use of the lawgiver's modes, looks cool - pretty gritty looking, interesting to see a less shiny version of the world than the last movie things I dislike: - redesign of Megacity 1 into a bunch of big square towers. The halls of justice…