So part of the main problem with the folds was that it was all on one very low poly mesh that flattened it all out a lot, the belt was included in that, so it was especially bad there. There were also a few folds that sort of came out of nowhere and really needed to be trimmed down, and the sculpt itself was very chunky,…
It looks great! Can't wait to see an SDK or a texture! There is one thing that bugs me, and it happens with most models that make it in games so don't feel bad about this... It always bugs me when people make the knuckles straight across. I am sure some people will argue that hands do that and its perfectly normal, but it…
I kind of like what your are doing for whatever reason in terms of how you laid out your scene. When you layout your uvs mirror everything that isn't going to have a unique piece of texture. Thats so you can add more detail to the area and make that detail nice and sharp. Right now your texures are too blurry and lack…
Cool, i can't wait to see that asymmetric detail and texture redesign, as long as you justify your UV layout with the detail there's no problem. Just in case you didn't know you can set the Mesh>Cleanup tool to select faces with more than 4 faces kind of handy for giving your mesh a quick once over before you import it.…
Ruz: Yeah, you could use the original "source" mesh as a base for the in-game mesh... but I usually find the two models will result in fairly different mesh layouts, and hacking around with the source mesh ends up taking equally long. I'd say for organic stuff, you can get away with less detail in max/maya for the highpoly…
This looks sweet, very clean. Good likeness to the concept aswell. As people have already mentioned, you should tweak the textures a bit and add some slight wear and tear. Add some stains in the specular maps, it will show and get rid of that ultra clean look. I would also add more ambient occlusion in the corners if your…
Thanks for the feed back guys, I really appreciate it. A lot of you agree that the model really isn't true to the concept. I agree with that point, and I did create a barrel similar to what is depicted in the concept (I'll upload a screen of it later), but for now here's a bit of an explanation as to why I modeled the…
not exactly... when i decided on this layout, I told myself I was going to make a semi-realistic town... I designed it to be a-symetric and to have a figure-8 like flow. coming up with a believable boundry for what we stereotype as a western town isn't easy so don't try to tell me it is or that my solution is a cop out...…
Not at all Vig, for a start I own my own place and secondly I absolutely would put the time in, otherwise id choose an easier profession or stick with web design! anyway ... What I meant was, say in web design for example. If you were going for a junior role, your work wouldnt be expected to be on the same par as someone…
I have to agree. Even since the Quake1 days, I've never played Quake for the singleplayer game. That isn't to say that I don't appreciate single player fps games, however, there is something greater in multiplayer games, even if it is a story driven co-op experience. I too am eagerly awaiting the next Arena that Id…