did you take a look at the concept art? http://4.bp.blogspot.com/-ghUhpQptgUQ/UQm-5EDLGeI/AAAAAAAAAeQ/plZKAikp584/s1600/Cyber_owl(small).jpg because he stayed pretty accurate to the concept (with both colour scheme/pose and gun texture) as to the OP I like the model but personally dont really like the anatomy of the…
I would like to ask about fan art. I know it is against rules, and my entry quite strongly resembles character from game called Warframe, but is not based on anything specific existing in that game, it is just strongly inspired. I'm asking this after seeing other entries, some of those can be considered as fan art (at…
@Bart. i just use the ShinyDark shader i saw on the forums about a year ago. its in the pcWiki now. but ill link u the thread. and as far as render settings its just Mental Ray with Mitchell filter type. and 4min 16max pixels per sample to account for the small detail. http://www.polycount.com/forum/showthread.php?t=69829…
WIP on a small project. It's a bust of Shelley Duvall. The hair is just a stand in for a technique I would like to try out later. I would like to finish it either tomorrow or Monday. We'll have to see how things go. Here's a link for reference:…
Tons more natural! Great job implementing that critique. Got 2 last things that were kinda bothering me earlier. Didn't say anything because I didn't want to overload you/look like a douche... But since you handled it so awesomely... I feel like his neck should be a bit longer and his head a bit larger. And lastly his…
Haven't gotten around to UE4 yet. I'm still using UDK. That doesn't work either. Makes sense though with alt-q/alt-w :cheers: Just going to have to manually change the density I reckon. If I pass this art test I'll be using UE4 though... aaaaah yeah
Aaaahahahahahaha! Almost there... Sorry for the slow updates- here's a few shots of where I'm at. I'm just getting ready to texture this beast... can feel that finish line just ahead! The brickwork was interesting, it was my first time producing something half-decent in zBrush. Go me!
Dumping time. All of these are sculpted with dynamesh. Only the skull was done using reference. Skull study. It's getting better, I guess, but not good enough yet. Weird jaw, and I didn't do the teeth properly. They're all front teeth. Some fat guy. I don't know. I wanted to make a distinct upper lip. A man. Aaand an angry…
nice rifle! but something is wrong with your ostrich... cant really put my fingeOH MY GOD BOTH HES LEGS ARE BROKEN! THEY BEND THE WRONG WAY! AAAAAHHHH! I FEEL THE OSTRICH PAIN!