Update(Finally). After kinda reworking it to make it more functional I decided to drop the tubes and stuff and made the grip more grip-able :) . Anyway how my AO and normal turned out. I'm pretty happy with the way it turned out, I have to fix a couple errors in the normal but that's all. I've started to texture it but I'm…
I'm at baking right now and asides from some obvious errors, I think that this is coming out quite well. Things that need to be done are getting proper UV map layouts established (I just automapped) and some cage corrections to make sure everything is properly covered. Also found the geometry only after pushing out the…
Hey thanks guys! Sorry it's a little slow going I only get about 1-2 hours a night to work on it. Here is my workflow for baking.. I harden all edges that are UV seems (unless they are on a round obejct i.e. the grenades, shifter knob, barrel, etc). I baked in xNormal and Handplane and mask between the two in PS. I'll go…
DWalker, good point. About mooring ropes. I was planning to do them But with any additional ropes my blimp looks more complicated and less elegant:) Same situation with rope branches and pipe yes, it will be more realistic. I tried a lot of different variants of balloon. In very first variant balloon was much bigger, it…
Not to bump unnecessarily, but I managed to finish up some of the missing pieces I needed, so I think I just need railings and all the modular elements will be finished in terms of modelling. Next I guess I should start running through them and texturing them as need be. Also, I brought it into unity, and it looks like…
Well it seems that you're focusing on character art. I feel that if you're going to show off an anatomy study, you should spend a little more time getting it correct. Your sculpt has volumes that are looking good, but right now it's just in the volume/plane stage, you need to really study all the muscle masses of the human…
Interesting. I'll have to look into that, considering I'm on Unity that's probably gonna be a pain to reproduce, but it would definitely look great on this scene. Update with a general spacing layout : I find that I tend to enjoy detailing house after house rather than a more global progression, so here's the second house…
I always liked Dark Cloud 2 from Level5 (or Dark Chronicle as it was named in Europe). This game has alot of fighting, collecting, inventing and exploring. The gameplay involves alot of exploration and combat, although exploring some of the maps can become repetitive (most of them have a similar layout but have a different…
Well, damn. So this weekend I've been converting all the modular assets from "power of 2"-snapping to "multiple of 10"-snapping. Really, really tedious. Because apparently the UE4 marketplace requires the "multiple of 10"-snapping variety so, yeah. There we go. So I've kinda ran out of steam actually ^^ Replacing…
So i recently found some time to do make some changes to my site. I haven't changed the design/layout yet but i did optimize all of my images, added resume info and changed some picture sizes. Now i'm going to change things around a little bit so when you click on the individual projects you'll get an image and all of the…