Another minor update, had a chance to work on the pilot a bit again but more importantly I sent out my first applications in over half a year and got several art tests back. I'm pretty excited and having completed one of the tests I learned something pretty valuable. I should probably be using my sketchbook for everything.…
I have a few questions about Mari 1. Is it possible to do non-square textures? I have not a single square one , all are 2x1 mostly? 2. Does it allow to paint and blend objects/layers being depth aware like 3d coat or zbrush 2,5d mode? So two layers could blend to each other based on their z depth? 3 Does it follow the same…
These are some of my favorites: Successful Drawing - Andrew Loomis Figure Drawing For All It's Worth - Andrew Loomis Creative Illustration - Andrew Loomis The Eye of the Painter - Andrew Loomis also: [ame="https://www.amazon.com/New-Drawing-Right-Side-Brain/dp/0874774241"]The New Drawing on the Right Side of the…
It's critical to understand the foundation to any sort of 'character' modelling before stemming off into unique styling (LoL and Overwatch are great examples). So with that in mind, if you wish to create stylized characters learn ideal anatomy and proportions first. Once you have a grasp on this, then you may continue to…
I just saw it and I thought it was pretty good in a very "fan servicy" way, but it definitely didn't stand up to the original for one big reason: Chris Pratt. Not him or his acting at all he's usually pretty decent, but his character. The original had the same character - a Dino/animal aware guy with tons of experience and…
Welcome to the forums! Your reel is pretty unique. The presentation is definitely way different than the majority of reels, and shows some creativity, so kudos for that. However, when it comes to animation, the presentation is extremely poor. All the moving elements, and squares around the screen are so distracting from…
Hello everyone! A week ago @Cathodeus and I spoke about making a video modeling something using KeyHydra. I have been following KeyHydra for a while now, and I couldn't say no to the proposal. The first days I was very excited about it, but when I started to get into it as seriously as I am getting into it now, I knew it…
- All of this is off-topic and has nothing to do with the quality of Pacific Rim - Yeah I sort of get what you're saying, but personally, being an adult, I can still appreciate the craft and storytelling that goes into the making of a movie no matter what or whom it targets. That a product caters to a certain audience…
So theres a sentry in my scene, I'd like this to look like a movie poster. And as for designing the sentry, i'm looking at a bunch of art deco, specifically Metropolis. Now I"m trying to avoid any intricate details on the surface for now, because whats important to me are the shapes. and there are few things I'd like to…
We're approaching the end of the art dump, so I'm switching over to environment art! If you've checked out our kickstarter, you'll have seen that the player is a mercenary working for corporations... Here's a sampling of the environment art from M.A.C.E Corp. Placing weapons platforms (fancy word for turrets) is a big part…