Been sculpting away on my high poly model for the past few days. Any thoughts before I call it done? At the start I was little worried about the strength and "scaliness" of the stylized fur but I decided to keep at it till I see it more finished. A nice color layout should tie it together better, and with some map control…
@lotet: here's a shot of a piece of the highpoly model I'm currently working with. It takes up a good amount of screen space, so retaining the silhouette is imperative. The ends will rustle in the wind and have other deformations (general stylized squash and stretch animation) Working low has been the best approach, but…
Seems pointless to have a menu full of project breakdowns when you could just make it so that if you click the image in the main portfolio it will go to the project breakdowns... I don't understand why your navigation is different on every page... the main page is a column of images, your "more images" is a gallery of…
darkmag07 Thanks! I'm glad that i made her in time :) slosh Thanks man! I'm kinda understand what you mean. With sculpt as a base model have more realistic vibe and more believeble details and light interaction. More variations in small volumes that make it look bit less "think thru" looks - more accident feeling that…
i do arch vis for a living these days and looking at the image i can suggest a few things. first drop or severely reduce the bloom/glare. you dont wanna see that it draws your eye unless this is a very conceptually stylized image id strongly suggest removing it. it would seem theres window coming from behind u, have the…
Ok lets start with the texure: The stone wall texture is far to "small", Warcraft is all about stylized and big shapes. So make the stones on the texture bigger. Also I would sugget to take a look at the MoP textures (or WoD if you have Beta Access) and try to match your's to them. The other textures are far to simple for…
I watched a stream that Anthony Jones (aka RobotPencil) held recently and he talked about artist's block, pretty much saying that it happens when you exhaust your visual library and have no new ideas. https://www.twitch.tv/robotpencil/v/56602497 I think there is some truth in this, and the solution would be to go out and…
It can only help. That being said, we hired a guy after checking out his awesome stylized 3d work and when he came in I was like, "So you must draw right?" and it turned out he doesn't at all. He just has an amazing sense of form, proportion and color seemingly from nothing. He hadn't even been doing it that long. Needless…
Thanks very much for the link. I just recalled that I actually came here and asked the same kind of question earlier and got the same link... At least i know to bookmark it this time. :P I am well aware of those, but thanks. I just wanted to know how much it might worth generally. To help me make decisions. I actually took…
Hey man, this is very cool, thanks for making these and sharing these! Custom shaders is one of the things Id really like to see more of in the future. I'm wondering if it would be possible to make your frenel shader work on the diffuse channel so you can multiply black to get black outlines. Better yet, make a toon shader…