That tutorial should help you out nicely, but if you wanted to know, it basically seems like you have a limit set on the amount of particles that can be emitted. There is an option in the particles Rendering tab called "Max Draw Count" which you can use to up how many particles are allowed per emitter. It might also be a…
This game is amazing. It's definitely up there as one of my all-time favorites. There's so much to do and it looks great. I love all of the tiny details, like birds casting shadows and all of the interaction with the NPCs and animals. Every time I climb a radio tower, I have to take a few minutes and admire the…
The questions you are asking would be answered by the team you work with. If the game needs things separate, then you should keep them separate and retopo them according. Also in most cases, it's best to retopo the inside and not just a shell of it (speaking from experience). If this is a personal project, it's really up…
The feeling of density and depth in the city is really impressive. They've done a great job of layering the backdrops and the art team has a great eye for composition. It's nice to see a detailed depiction of a non-US city for a change too. I am also yet to be convinced by the design elements. I understand that it's hard…
Hi again, please excuse the silence but my professor told me that I'm not allowed to show material of the work before I'd defended the thesis. That's sad because I really would have liked to show more WIP and gather some more Feedback. But if you're interested in the process, I uploaded the dissertation as PDF, where you…
I think that "Two Listen" is right! You should focus more on one character and let that character express the emotion and interaction that you want too show and for that, you dont need 300 character's in the same scene. work on your scene mood and give more expression and energy to your character's trought the pose you…
id say there is definitely a normal map on the top pic. The wrinkles on the jacket wouldnt interact with the specular exponent if it was just using the mesh normals. its always hard to say what is the optimal polycount for a single asset on any kind of platform, you need to look at the scene as a whole and then determine…
thanks for the suggestions. I was quite excited about the ray blockers because as you described them, they should eliminate my problems. However, I cannot get them to work properly. I set it up as a lowpoly plane (about 12 tris or so) at about the black spot I marked at the top, reaching from the very bottom of the model…
Awesome stuff! Thanks for taking the time to do these, they're really helpful. I've played around with CAT mostly the prebuilt rigs but never took the time to figure out how to built one from scratch. The whole setup workflow is pretty similar to PuppetShop, but with some subtle differences when you get to interacting with…
This thread has the potential to be really awesome :D the concept of an expert/beginner shape encourages more skilled people to interact with beginners which is great! Props to s6 for setting this up :D Alternatively you could offset a strip by 1 width, bend and then duplicate it up, at least that's how I've done it :) My…