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Re: I have a Zbrush problem I need help with. a Bug or no?
Reply by
Cyberϟam
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Mar 2017
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Technical Talk
Also can I hide the gyro for screenshots, or do I have to use export with hide it?
Re: A beginner's WIP thread
Reply by
chrono_llama
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Sep 2011
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3D Art Showcase & Critiques
Here's the screenshot from UDK. (The left one is the newly exported mesh, the right one is the old)
Re: baking question
Reply by
zachagreg
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Mar 2019
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Technical Talk
You can export the maps from Marmoset to Painter as well for texturing, they are relatively plug and play
2 results
Re: [Substance Designer]: Stylized Rail Tracks
Reply by
oraeles77
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Feb 2019
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3D Art Showcase & Critiques
in marmoset do you use Sbsar file or do you export just the bitmaps individually?
Re: SOLVED: DDO not showin texture on Model
Reply by
Wulfmundr
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Sep 2015
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Quixel Megascans
Thank you!!!!!!!! that was it. When I re-exported it the mesh file name was changed! All solved :)
2 results
Re: 3ds max to substance painter work flow.
Reply by
MujtabaYousuf
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Dec 2016
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Technical Talk
hey the problem was fixed. I got the script from their website. Ran it. Exported. It works now.
2 results
Re: Priestess
Reply by
Sunray
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Nov 2016
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Featured Artwork
Thanks, man you're a life saver I was flipping images in photoshop and exporting them haha.
Re: World war 2 stick grenade
Reply by
JellyMen
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Jan 2015
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3D Art Showcase & Critiques
Try average normals (for the HP; switch it where it says exported normals in xnormal). It might work :)
Re: Normal Baking Artifacts 3dsmax 2012
Reply by
joebount
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Jul 2012
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Technical Talk
For xnormal, export the obj with the maya presets, it usualy helps. And check that your uvs are welded and not screwed :)
2 results
Re: Need advice on low-poly hand painted model (WoW inspired)
Reply by
Brian "Panda" Choi
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Feb 2015
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3D Art Showcase & Critiques
Naw, you just need to pull it to a different painting layer. Export, erase in Photoshop, reimport.
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