This is what masking is for. In your example you would mask everything except for the eye (it might be faster to mask just the eye and then invert the mask). http://docs.pixologic.com/user-guide/3d-modeling/modeling-basics/masking/
I guess your Team Fortress 2 characters and particularly environments are the obvious example. Forms are typically large and simple and texture detail is often little more than a few well placed brush strokes.
I will post some later today. yeah i tell you what would be even better, if zremesher could merge geometry and turn it in to something with a nice flow:) like for example a vest on top of a torso
Can you cite an example of this? I know some of the character artists will do hard surface pieces for their characters in ZBrush but none of the environment/weapon/vehicle guys work in ZBrush (for detailing, yes, but not base modeling).
Yeah, if you attach an ffd after the fact, it will still inherit the changes you made to the lattice points. Wrap or wire deformer might work for what you need. Are you able to give a specific example?
im not a uni atm and cant remember lol but it still finds all of the other meshes the links are kind of bad example because ive since added a roof and an extra mesh on top of the wall and they work fine
hi, please can you show me an example of how to `log() inside MyPlayerController Class? i told you we suck at programming =_=.....this is our first attemps. we really appreciate your help^^
Yes. Be careful though, don't group too many in a long shape because you won't be able to efficiently cull and lod. Don't make the railing of the balcony around a whole building to be one mesh for example.
hey Aquilon you can easily find any better translator website, I use this for example http://dict.leo.org/ it works perfectly for me. Your work is very good, i like the design, whatever it is.
Those images actually show very similar artifacts, they're just less obvious. For example: near the Gatling gun mount, and on the transition from body to tail. Do you think this might help you?