I'm also not digging the placement of the characters in that splash screen, feels very samy, which is understandable i supposed. They also feel somewhat like an afterthought. I'd consider removing them, and just having the various logo's on the splash screen, or alternatively, have them running around on that background…
I did a production light build last night, and most of the weird shading are gone on closeup. Though when i zoom out they pop back. Do lightmaps have some sort of LODs? Maybe i could change to a higher lightmap-lod/resolution setting then? These are the lightmass settings i used: static lighting level scale: 0.5 indirect…
So far as optimising 7 i found this interesting, im yet to try it though as my boot is pretty darn fast as it is. http://www.fastpictureviewer.com/blog/2010/07/optimize-windows-performance/ If Perna hasnt allready mentioned it to you go get 'fast picture viewer codec pack' it gives you RAW previews in explorer, along with…
Here is how I did the topology on the rotating part of the gun. the problem was to get the quadratic shape but to not give the overall shape a jagged edge where the edge loops would have gone through. The entire gun is all in quads. Its nearly done. I'll finish it tomorrow :) I am having an issue at the moment that the…
Thanks for the compliment Chris! I think if you had anymore epic art skills you'd just com-bust! :D Another update, I finished up the well and I see a few people requesting flats and breakdowns so I thought I'd do one for this with wire, silhouette and map for anyone who may find it helpful. I have a few more props to…
This is effing fatnastic, Raz you sexy beast! Just tried it out and it works like a charm. This could be really useful on the tileable/organic stuff. Too bad it doesn't eliminate a diffuse texture lookup, even though it's small. You could make a gradient procedurally jumping through some hoops in UDK, but if epic made a…
Update: turns out my Optimus VII was only using integrated graphics, as I'd clean installed Windows 10 myself and didn't touch the drivers :P It is now a BEAST. I'm getting a solid 60 fps in UE4 even on Epic settings, and The Witcher 3 runs smooth as silk no matter what settings I play around with. And the machine is…
1st that gif is epic. Quoting points that I agree with, pretty much the idea of always being online is never going to be good, unless their pay raises will reflect those changes and even then we are all just trying to save so again will never be a good idea. Isn't it awesome how if this ever actually came to be this online…
Finally got some time to work on this again, added some pine trees and continued to work on the layout.. Used an approach very similar to Epic's Kite Demo where I modeled out individual pine clusters and placed them on a separate alpha branch. Pretty triangle heavy but with less alpha overdraw and it gives a very nice…
Maybe. But I see Epic is doing it in every shader anyway. I don't think thing one or two lerp more will do any big difference, when you will have more complex effects like water/snow accumulation for example. In mean time you loose huge benefit of tweaking everything in editor and doing it very fast. edit: Just checked.…