Don't discount the fact that many of us have gotten more and more involved in the creation of these games over the years, and now look at them with the eyes of a jaded insider. That said we have to remember how young this industry really is. 10 years really isn't that much time, and as the projects get more complex the…
shinigami; i agree that some of the big name artist have posted stuff in the past that defenatly crosses the border of "polycount is not your blog". its a bit of a hypocrisy to just let that slide. but that is still not a defence for this thread. "Why cant you, just for once say "we love you too"." if this is what you are…
Im not really sure it has so much to do with taking risks as trying to salvage a dying franchise. Mortal Kombat part 1-3 were really defined fighting games, with its own story arch and characters, and unique fighting system. Than they started adding puzzle kombat or whatever, and like 1 fatality per character, and a really…
I'm afraid not Well, here is what it looks like inverted back, and cropped, to show that there's a sleeve detail cast on top of the UVs that belong to the coat front. It looks like rays were cast from some crazy directions and made all kinds of distortions. I ended up using the Displacement Map Creator, but it only makes…
[ QUOTE ] Like I said, apologies for the bluntness. I just think you gave misleading advice. [/ QUOTE ] No problem, I am not so immature as to take offence to correction. I was wrong and you corrected me, better that than lead the model creator astray I agree with most of the crits here. Depp is not an easy face to model,…
[ QUOTE ] Anyway, where it turns screwy is when a company decides to use user-modded-content in their expansion packs; EULA might say they can do so, but morally they'd have to pay the modder, imo. [/ QUOTE ] Legally they would have to get the approval of the modder. That is, if the mod used any custom art assets or code…
I have a 5-year-old desktop pc. I just got a full-time job and looking to save up money for a new desktop pc by next year with the intention of using it for game dev (indie games using UE4 or UE5) and 3D environment art with UE4/UE5. I also use software like Quixel Megascans, Mixer, Substance Designer/Painter, Adobe…
Hello all, Figured I'd share this mini project of mine even though it's not necessarily a classic art asset/model critique/all things are prototyped/subject to huge changes. Since being laid off, I figured it would be a nice thing to work on my own little game projects in UE4 to keep busy along with the whole job search…
We're trying out bundles at the Asset Store, you can already save $35 with the bundle but it's currently at 50% OFF. We weren't initially going to be part of the Unity Asset Store Reboot 2020 sale event but It's the best time to get it, I don't think we'll be doing this promo again soon. This bundle includes 3 of our…
I am a professional 3d artist specializing in actor and environment modeling. I can also rig and do some 3d animations. A lot of experience using blender,3ds max and maya. I work remotely, preferably as a game asset creator ,or animator, or environment artist, or even just to render a scene or animation. My time zone is…