Managed to get the [ame="https://www.amazon.com/Marvel-X-Men-Disc-Animated-Series/dp/B007549XLG/ref=sr_1_1?ie=UTF8&qid=1388071597&sr=8-1&keywords=xmen+anime"]X-Men anime [/ame]from my wife and the [ame="https://www.amazon.com/Wolverine-Marvel-Animated-Series-Rikiya/dp/B007IKKSNY/ref=pd_bxgy_mov_text_y"]Wolverine…
after some break for zbrush learning, I'm back to do more stupid designs :D Here's some 1h warm up to remind shortcuts and prepare for more stuff. definitely, I need to create hotkeys for mop booleans (especially for selecting base mesh), create some presets for mesh details and maybe base shaders so in future I do not…
Great post Sean! It's exciting being a part of the Visceral team and working with DICE. I've been a battlefield player since 1942. Played mostly in DC final, BFBC2, Battlefield 3 and 4. I gotta say, Hardline is just as wonderful as the rest. The gameplay is just as sweet and I still can't believe how good the game looks.…
Since the geometry depth doesn't fluctuate intensely between the smoother parts, after some reworking I decided to do a trivial intense lighting render to give a clearer idea of the shapes involved. Here it is, 1920x1080 this time.
Peter, I find this idea to be brilliant. I've shared it with my small up-and-coming studio. We've been trying to think of how we wanted to handle things and I've sent them your article. Between making games and expanding on them, I think the pilot paradigm would work excellent for us. One of my pals from our studio's going…
Thank you for responding to my problem. I read somewhere that the Alembic geo. cache file works for Blender to Marmoset. I have just never used it. I'll look into it more. I hope to get my animation working for my final. I am working on this Oil Rig. I am animating it. But the steel wires on the front of the Piston head…
Wow, at 1920x1200 and full spec that really is beautiful. I'm going to register and play over lunch - thanks for sharing aesir! I wish I could walk around and shoot 3D models, though.