Welcome to Polycount! Yours is more of a game designer question, but this whole forum is mostly for and about game artists. Usually for game artists, the visual quality of the asset is what matters most. The backstory/abilities are not required for this, but they can help if you're looking for inspiration for creating your…
It mostly depends on the game and the end content presented to the user is. As noted, in the case of ME, or any other game that has characters faces in the front all the time, either due to dialogue or story reasons will usually get a bigger space, or even it's own separate unwrap material and unwrap. Same can be applied…
Stock options are nice, as they freeze the buying price of the stock from the date they are issued. But you don't get access to them until they become vested, usually in fractions over the years. If you leave before they are vested, you get nothing. If you leave and you have 2/5 vested, you have the option of buying that…
Ok I understand ... I woudl probably end up cutting heads and remaking them up , but anyway .... I was wondering about a problem I am meeting ... As you have guessed I am a total noob at Zbrush and I like to sculpt freelance this thing , to learn mostly and for fun ... so I saw some tutorials online of monsters , creatures…
What's the problem? There are some small baking issues along the bottom, but otherwise seems fine. Did you want for the silhouette along the bottom to not be so straight? If so, you can probably bake a few individual rope strands as separate cylinders and place them around, similar as using hair cards. But low poly usually…
It really depends, but usually something large like a house would use tiling textures, so you won't make a unique highpoly mesh with sub-d for the entire house and bake that down to a lowpoly with unique uvs, because you would end up needing multiple 8K textures to get decent detail. So usually, beveled edges and things…
Here's a great tutorial for you about baking methods: https://www.youtube.com/watch?v=OONQzKcWeMY&list=PL6MdElM0q0fqsVDes6xatahjsWq7MggEJ&index=37 If I remember correctly (I just stepped through it real quick just now) the video should show you how to make great bakes with Blender (and maybe xNormal), but most of the…
I'm naturally self-centered, egotistical, and individualistic. I also have a considerable degree of talent and ingenuity. Ever since I realized just how far off my personal limits are, it has been much harder for me to become demotivated. When I start working on something, the chances of success are very high. It's usually…
Yes this is pretty common practice nowadays. Usually the idea is that outsource would do stuff like props, weapons and vehicles that don't have much effect on gameplay and just need to look pretty. Stuff like environments are more likely to be done by in house environment artists because they are so integrated into…
Strange, because me and a friend of mine have discussed this a lot lately. I think that one deciding factor here is empathy is missing on the internet. I never say anything to intentionally hurt someone, but I've stuck my foot in my mouth countless times. In real life when I do - I can visually see that I've hurt the other…