Hi i was googling to find differences between cavity shading and curvatures shading. From what i read i still don't understand if there is a difference, although it kind of looks that curvature shading can give a somewhat more detailed though wilder (as in somthing usable) results than cavity shading. Can someone answer…
I don't use hi poly mesh for such things at all. All the edge rounding could be baked by just using rounded corner / bevel shader or whatever your 3dpackage or renderer call it and this tiny "detail" could be just painted in substance painter, 3dcoat , or any texture soft. It's a bit less easy on cylinders crossing each…
As Alec wrote it, our modifier uses 3 uvw channels to put the tangent space data there and read that in the shader. So it's perfectly doable. It is also doable to make max render normalmaps into a different tangent space. If your studio is already a 3point customer I'd be fine to share some source code and directions on…
Nómada / Nomad - 12/2022 My profile pic, l would call this my first "get serious" artwork. I've wanted to make some music and also learn how to draw. So I've learned a DAW and studied various Marc Brunet's videos and made the cover. I wasn't so happy of how the "realistic" shading looked, so I colored it in a way I liked…
I photograph textures in the shade when I can't avoid it. The major downside is that the lighting varies a lot so you're constantly tweaking your camera settings and you need to use a white balance card for every shot(but you should do that anyway.) Overcast tends to give nice uniform lighting. Overcast lighting is also…
Making A Stylized Toon Shadering Within Unity Learn on https://www.wingfox.com/c/8443_2670_4825 Unity 3D Anime Cel Shading Beginner Shader Tutorial Software: Unity 3D2019 ; 3ds max2018 ; C4D R19 ; Photoshop CS6 Course Analysis: 1.Theoretical foundation We will learn the basic theory of graphics to understand what is…
@brurpo the vertices are displaced in the vertex shader?, in that case, are there UV shells (UV borders) were the cracks are? maybe the vertices of each shell are displaced differently (remember that in hardware, each face has its own vertex; they are not shared between faces) If it is in shaderfx tessellation that cracks…
Hey everyone! Just wanted to share a quick update on this project. I was recently invited by the 80 Level team for an interview and a deep-dive technical breakdown of this environment. Since it turned out to be a massive 19-page piece, I won't cross-post the entire text here, but I really wanted to share the link with the…
Glad to hear it! Once your shader is done, if you feel like sharing it with the world drop us a line and we can link it from our page: https://marmoset.co/toolbag/add-ons/
konstruct: thanks! :D pior: woah, THE pior replied in my thread? haha cheers :) roosterMAP: thanks!! and yeah... texture time, ohhh boy Raider: a/s/l? EarthQuake: yeah, curse those errors! *shakes fist* I'll tidy up the main ones, using xnormal so the best way for me is to just bevel the edges and keep the normals…