Current Progress, spent a lot of the day fighting with Unity 5 and Substance to get things looking the same across both. Had issues with linear color and sRGB.
maybe theyve just pushed the envelope, taken it to the next level! In addition to the linear scripted events of the first games they've applied it to the player movement and shooting as well
Open up your masks texture in UE4 and set the compression to "Masks". That will switch to linear space which will give you a better visual result. It doesn't do this automatically unfortunately.
instead of using that, use "add divisions", and choose U or V linear mode. Or just split each side by hand. You can find the option on "edit mesh" menus.
Sweet, as with Marmo, I did play around with Unity as well, and yes, gotta admit, the asset workflow is quite linear. Gonna do some more trials with the maps. Cheers!
it may not be as linear as he wanted it, and theres something muddled about the end, but I do remember reading this when he got the truck. His spirit is amazing, truely an inspiration.
... Yeah this, okay I might not mind the linearity so much now.. that was intense as hell, especially that last headshot. This might be the most satisfying jerk-killing-sim out there.
First WIP of the mix. Nothing changed much. And it's still very WIP. Have to add the particles for the rockets, and make them move..... not in a extreme-linear-and-boring way. :D