Hey, poopipe--> Yes, I tried cache and the result is the same. When I include a head in the high res it looks good. How can I bake hair in Arnold ? Thank you for your post :)
COMMANDO! A classic Arnold movie culminating in him slaughtering around 200 motherfuckers with guns, bombs, axes, pitchforks, rocket launchers, grenades, knives, and even circular saw blades. Gratuitous oily muscles included.
Does anyone know why it's so different openGL vs iRay in both supposing to do same physically based rendering and energy conservation. Same Evee vs Cycles or Octane or Arnold etc. And only Unreal does it more or less close to what all offline renders do. Mostly in its architectural visualization template although? That…
Thanks for the quick response! I checked this morning and the issue was I was working with textures exported using the PBR preset. I plugged in the Arnold set I had already exported and boom! fixed it. aha :# Thanks again!
http://https//vimeo.com/307173099 Go here to see the 8 second video.... This is...was my first complete build from start to finish. Maya, Substance Painter, B2M, and Materialize were used and all renderes done with Arnold.
@Gikkio Hi and thanks for your answer! First one is fully modeled and textured by me. The other two are created using metahuman and some modeling and texturing process (substance, maya, zbrush, arnold). Have a nice day!
Beware though, the Standard material uses the outdated diffuse-specular workflow. If you want to follow current (better!) surfacing standards, choose the Physical Material and Arnold renderer, and learn how to use PBR.
i have another problem with arnold in maya... i want to instance a light but when i apply duplicate special to light nothing happen...only it creat a pivot without any object linked to it...
I dont really have a light setup, just one of the HDR probes that ship with Modo, and then no additional lights at all. regarding size of the rocket launcher, arnold have a thing or two to say about that!
Lookssick man. What did you render this with? I know you said the hair is Xgen, so was it rendered in Arnold? Also, is all of that hair in the beard the same color, or are there grays and other colors mixed in?