Right click the node you want to to view in 3d viewport and hit 'view in 3d' then you specify the corresponding channel. And to access the viewport setting, in the 3d viewport menu go: Materials > Default > Edit. You can find the relief amount, emissive intensity, normal map -Y or +Y setting and more.
Yes, the Gismo has the same function as the TL in that you can still ctrl+click a vert to mask all other PG and the axis will be snapped perpendicular to the surface normal. And yes, Y is the default hotkey to switch. :) As with any ZB button,when you hover the mouse the hotkey is displayed: 'Gismo 3D Y'
Hey, I recently started working on a new project, in this study i tried to learn as many realistic texturing methods and modeling. and i believe I learned much from this project and will continue to learn more! and it was really fun to work on . I hope you like itartstation : https://www.artstation.com/artwork/rlx9Wm
Looking pretty hot. I agree, you could try giving it a minimal dirt/grunge/scratches pass. I also think that you could add a smoke-y/cloud-y specular map for the metallic parts to really break it up in places.
Oh, NICE! These look amazing. Am I reading the prototype correctly, and you'll have pixel-y textures on a 3d environment with 2d pixel-y sprite characters? If so, EXCELLENT. I'm a gigantic fan of that kind of aesthetic! Please, keep it coming, more!
Scaling works just fine for me, are you on the latest service pack? You need to hold down CTRL to scale on x and y. Holding SHIFT will scale on either x or y, depending on mouse direction. https://dl.dropboxusercontent.com/u/3191007/stuff/max_2014_uvscale.gif
I see "swap z and y".. When you export as fbx, what is your axis conversion set to? is it Y-Up or Z-Up? Is that the rotation your are trying to convert. Also, which why are you converting - from unreal to maya or maya to unreal?
if you search for polycount only then you will find it in the steam community. p o l y c o u n t or p o l y c o u n t ([PC]) will give no hits that will help you. :P
Thanks! That worked perfectly. However, ctrl+shift+X isn't assignable. It assigns fine, but doesn't actually do anything when pressed. So I have planar on Y assigned to ctrl+shift+Y, on Z it's ctrl+shift+Z, and x is ctrl+shift+...D. -_- Still works fine though, thanks!
Oh yeah that was the beginning of mainstream micro transactions I thought we were speaking in terms of lootboxes. Prior to Oblivion I don't know how many people played or know of Gunbound but this game had microtransactions as early as 2003