My vision of "Next-Gen" from a rogue insider. Here it is folks, it's gonna be amazing! (These are honestly just guesses.) That last couple months of optimizing and polishing to actually get the game to run might be reduced....slightly....kinda. But not really. Will actually probably be worse. Why? Everyone will go apeshit…
Me too, $300 was a bit much for a first generation toy like this, can't wait to see what they try to do with v2, but I love this idea for 3d, and head tracking. Did they ever say if it allows for forward/back and strafing movements? Or just rotation in the xyz?
ya i use 2 main scripts with my lowpoly the first is for make all my UV edges hard string $objList[] = `ls -sl -o`;string $uvBorder[];string $edgeUVs[];string $finalBorder[];for ($subObj in $objList) {select -r $subObj;polyNormalPerVertex -ufn true;polySoftEdge -a 180 -ch 1 $subObj;select -r…
Holy crap I actually agreed with Andreas about something in a roundabout kind of way. Dont bust your ass to be in this industry, because Andreas is right THAT is not worth it at all. Bust your ass to be a better artist. That is 100% WORTH IT. Make it about you, not what youre going to be working on or who you are going…
Being straightforward is fine. It's on the critique-giver themselves to not take things personally if you decide not to follow their suggestions. You aren't responsible for their feelings, though you might feel that it is the case. However, there is obviously a vast difference in how you word or present your response.…
@Shive thanks for sharing! I found the XYZ space operator did the best job of capturing the original form but it's still imperfect. Right now the model is coming out half of the size it should be in Unity. I believe it's because of the bounding box since sphere's dont have the same issue. Is there a way to modify the…
Like an XYShrinkWrap? I had a script for that which worked in 2012, but not for 2015 unfortunately. Give it a look around the web if you can find one that's up to date.
Thanks for the feedback! One thing, we do have XYZ sliders and numeric inputs for all objects, click on an object and expand the transform module at the top of the object properties. If this isn't what you mean, could you expand on what you would like to see?