hey copypastepixel can you have a look at this code? - I think I have it working so far except it can't find at them moment the RoadKill URL even though the URL is correct on my computer. The problem orginates from:fn killroad_exportObj obj= ( select #(obj); exportFile OBJFilePath #noPrompt selectedOnly:true; commandstring…
Hogwarts Legacy Fan Art - Materials PART II This project focuses on a material-based environment workflow, starting with a procedural material in Substance Designer and evolving into a trim sheet–based modular system. The goal was to achieve a consistent visual style while remaining performance-friendly for real-time…
Valentines Day sales - Artist 12 (2nd Gen) Never used ones with a display, they've certainly grabbed my attention atm and aussie dollars AU$257.29 quite affordable tho probably pick one up heaps cheaper in other regions also with tyranny of distance living down under we're typically slugged with 'customs duties' anyway…
Sorry, nope. One off freelance gigs, no idea but probably not going to get any bites. I would focus on improving your skills more — something you could consider is finding a modding project that interests you for whatever games you like, see if they need any 3d work and if they're interested. Try that before looking for…
This looks like a good start :) As far as your tri count, it really depends on what sort of game/project the model would be used for. If it was for a current gen FPS game, you could have double that many tris. That's not to say you should just add more geometry all willy-nilly, but that you could if you needed to. That…
Subdivision sketch: On segments or between segments? This is a quick visual comparison of a few different ways to structure the topology around cut outs on curved surfaces. Placing a cut out on an existing edge segment and reducing the corner support loops into a triangular quad tends to spread out smoothing distortions…
So Im currently doing my internship as a 3D artist in Stockholm, Sweden, and we recently wrapped up a 10 day job for a 45 second commercial that is currently being shown on swedish television. The material was shot in Africa and me and a colleague were responsible for putting all the 3D inside it. "AMF" is a swedish…
So I've decided to take the leap and share some stuff I've been working on. I'm relatively new to UE4 and Hihgpoly hard edge stuff in general but figured might as well go big on the first try. Tools used; Blender/knald/substance painter for mech Landscape; Megascans,Substance designer, Photoshop,NDO,Unreal Fauna;…
Not read the whole thread, but thought I'd chip in as I worked with Blender before my first job and also use it at work now. The main thing is being able to fit into the company's pipeline, and basically there are no/extremely few companies that have a Blender-based pipeline. Most are Max or Maya, so knowing one of those…
The more i play LoL games the more i fucking loath and despise the people who make it, they really just dont get it. Also fuck knows why a game with a constantly changing playingfield is an esport, its a bit like adding in new classes to WoW - and anyone who played Arena in season 5 when they added Deathknights knows how…