Marcus on the ZB forums made a toggle for two brushes awhile ago. I use it all the time. http://www.zbrushcentral.com/showthread.php?94752-Useful-small-ZScripts-and-Macros-for-ZBrush-4-amp-4R2&p=871353&viewfull=1#post871353
87roach: Haha Thanks! You're right about the wood though. I figured I'd justify it by saying that the bars could be removed or something like that. It totally didn't occur to me until after i'd finished the design, but I figure I can ad a little hinge thing at the bottom there soon enough. Torch: Thanks yo! I really want…
Model wise it's pretty weak, did you bake a normal map? It needs a real texture. I think you shouldn't work on this for a portfolio piece to be totally honest. Or even have a portfolio at this point. Hell, I don't even have one. Don't be in a big rush, take your time with it and study some refs a little more. I'm not…
Just for reference, one Norwegian retailer removed 'violent' games from the shelves just after it happened... http://www.metro.co.uk/tech/games/871121-norway-stores-pull-violent-video-games-including-call-of-duty-after-massacre…
I wouldn't put the colors in a 2x2 grid; it makes the shader harder to create, and more expensive to render. I recommend putting them in a row instead, just make sure each dimension is still a power of two! I think this node tree should help you. It's not exactly the same thing, but it's along the same line: Awesome! And…
Imo the spec is too noisy right now, you could tone down quite a lot of the grunge to get much nicer highlights. The grip could be pushed harder in the normal and spec to make it pop more. i.e http://media.giantbomb.com/uploads/9/94043/1409210-870no1l.jpg I dont want to sound like a asshole but it seems a bit early for…
Tested on maya2008 and got this : // Error: CG ERROR : The compile returned an error. // // Error: (879) : warning C7011: implicit cast from "float4" to "float3" (662) : warning C7011: implicit cast from "float3" to "float" (662) : warning C7011: implicit cast from "float3" to "float" (862) : error C5051: profile does not…
Was pointed out this interview. See 3:32 minute mark where he goes into pirating/DRM thoughts. [ame] http://www.youtube.com/watch?v=87pevh2Q0hg[/ame] Also, as expected, Ubisofts verification servers have been attacked again with a DNS based method.