Hello there!I'm looking for remote work as a 3D modeler and 3D Texturizer. I started working since 2011 in the 3D world in production teams and studios at a very young age, also as freelance. I have experience in the film industry, video games and commercials. Specialized in 3D modeling, lowpoly modeling, hardsurface 3D…
Hello everyone, I am excited to share with you my latest 3D model design! As a 3D modeling enthusiast, I always look for new challenges to push my skills to the next level. And this latest project was no exception. In this post, I want to take you through my design process step-by-step, from the initial idea to the final…
I refined the jukebox's overall shape. I added more details and art deco shapes. I also modeled some basic vinyl record player mechanisms. I kept it quite simple, as there is going to be a glass window, and I am not quite sure how visible or transparent I am going to keep it. I am about to finish modeling the control…
Hi everyone, I've been learning modelling for about half a year now, but I am still confused about workflow for game-ready hard surface modelling. I have seen different workflows like: 1) Perfect quad (low-poly) -> SubD (high-poly) -> bake (game-ready) 2) Boolean, quad, etc. (block-out) -> fixing & SubD / dynamesh /…
A little Background of myself: Studie Certificates: Escape Studios Maya Comprehensive (Maya) CGS Workshop with Cesar Decal Jr. (Zbrush) Recognitions TalentDataBase 29/04/2008: Featured in the Gaming Channel TalentDataBase 28/01/2008: Featured in the Gaming Channel TalentDataBase 01/11/2007: Featured in the Gaming Channel…
There's a few collected thoughts on it at the 4R7 thread. Short story is that it depends on what you're modeling. If you need precision then zmodeler isn't the right tool for the job. If you're just building out a loose base mesh and/or conceptualizing then it can get the job done.
Hello, I am Long and i from VietNam .This is the first time i post a topic, and this is a wip that i doing to partipate in 11th car render challenge. i mostly work in Maya and 3ds Max, but this time i use blender to do this. Let see how it will go! work: ref:
Hey there, I create low poly models for Minecraft. I mainly create environmental things. I'm looking to expand into other realms of 3D modeling so if you're in need of low poly models for your project, world, or anything else you can contact me on Skype down below or email me and we can work something out. I can also…
Hello people! (This thread was originally in the freelance section, but moved it because I got one annoyed Freelancer. Moderators you can delete my other thread.) I am looking for a modeller to make a custom (human) player model for both me and the modding community to use. Money is on the agenda! I will pay $100+ for the…