If you gave me some example images of some useful hair textures I'd love to add them. As it stands, I'm not quite sure how best to add them. Any thoughts?
I don't like having my content offsite on someone's server somewhere, for valuable family photos that's not redundant enough for me. But I see the benefit, a home fire for example, or theft. Hmm.
The scratches and dirt seem too random, for example on the top where the racer would be holding on to the handles he would be leaning over this area so there would be no need to a lot of wear and tear damage there.
This is what they're planning to do, isn't it? Shutting down development department and focus on publishing? Good example would be KOTOR, one of the best SW games, which was developed by Bioware and published by Lucasarts.
Using your same stupid example! Please note that the triangles are the same with both, and whether you see them or not, they EXIST and they count towards your rendering because that is how computer graphics works!
is it possible to make a really quick and dirty example? I thought that's what I was doing but the texture sample node is giving me a float error. Even after rebuilding the mask into 4 vectors.
HoN is awesome, but brace yourself for the community. Here is a good example of what you will come across. [ame=" https://www.youtube.com/watch?v=HUeZTPFzsjk"]http://www.youtube.com/watch?v=HUeZTPFzsjk[/ame]
'tis called MobyGames http://www.mobygames.com/game/xbox360/la-noire/credits Seems like everyone uncredited is accounted for there. developer example: http://www.mobygames.com/developer/sheet/view/developerId,16262/
It is not uv mapped. I literally just threw together the model in 10 seconds as an example of this problem. Never touched the material editor or applied any textures/maps. Imported as an FBX from 3dsmax.
so but then i can choose? ;-) if they just say the poly limit is 5000 for example. i can count quads? because that's half the tris... there should be a standard, doesn't make sense other wise :-(