Your UVs for that remote are not very optimized nor efficient. How knowledgeable are you with unwrapping and projecting UVs? If you have a hard edge it needs to have a UV cut at that edge. If you have a hard edge, that edge must be separated in the UV map. That hard edge needs to be separated to bake properly. When it is a…
I agree with what Phaeton says. In the way that having them all laid out is a lot easier, and its less clicking and waiting. Cause now you have to click to what you want. Click on it to get to the page about it, and then click in the picture again, to be able to see it fullsize. I'd imagine people would find it to be a bit…
IMAGE IN POST ABOVE UPDATED, CLICK LINK BELOW TO SEE OLDER VERSION. Yeah, you're right. It is wayyy too sharp, ive lowered that, and instantly i think there is some improvement. My original lighting set up was something that I had kinda put together as I went along to try and get some responses out of the materials, I have…
made a rug: My workflow for this isn't that thought through tbh though, i made it in a bit of a hurry :P but i'll likely come back to it. Here's how i did it: 1x 2048x1024 texture of a non-tiling rug material for the central rug mesh, and then an alpha border on the edge of the texture for the border mesh around the edge.…
Hello LMP, You've made great strides in 4 days! The change from afternoon to night was crucial. My eye is drawn about the scene via the warm practical light sources. The elevated 2nd story on the left was a great addition as well as the removal of all the decal symbols. I'd consider breaking up your ground texture a bit…
Separate subtools for separate items. Gonna harp on that. Also, that microdetail on the rock doesn't really sell the rock-surface as rock. It's soft-looking-- Try something like the TrimDynamic brush. I swear by it + the orbs crack brush for both wood and rocks of the more stylised persuasion. You should get something more…
That is true^ But also think about the people who have never played an elder scrolls game. Theyre iffy on spending $60 on a no return product if they don't like it, so they just wont get it. $20 means more people buy it, more people talk about it, more people buy it out of pressure and "oh its only $20", more people like…
Looking good! I'd recommend bumping up your dynamic shadow cascade to 4 if you haven't already to get rid of those jagged/pixelated shadows (especially evident on the backwalls.) Another trick to increase dynamic shadow fidelity if you haven't already is to open up your scalability settings in your unreal…
Not too bad. The first thing I see that I'm not sure about is the color of the tree. I have trouble seeing it as a tree. When I look at it I almost see a giant carrot. Maybe bring the color more towards brown and away from orange. Also, the grass bits scattered about feel a little out of place because they differ so much…
I was, and this serves as a reminder to keep at it. Lost site of them after the move, just found them, so now they're placed beside my monitor so I'm sure to remember. I take a men's multivitamin/multimineral, but I feel I don't need it if I'm eating properly. Just like I don't need calcium tablets because I don't drink…