The topology of the face looks good to me. You could show a shot from the front without hair, however. Its much easier to see, then. The proportions of the face however are not very realistic. Unless you are going for a very stylized look, you should gather some reference images and work on the proportions. At the moment…
Definitely over thinking and over complicating this material. I'm starting to get more rocky shapes but its still super rough and looks a bit sculpted stylized. Which isn't exactly what I was aiming for. Still progress is progress. @Ohios_007 Something about how the grout is bugging me. I'd maybe try brightening it up and…
@carvuliero Thanks for your honest opinion. I can't disagree more that I'm a blizzard fan boy, their game gave me motivation to create but if I'm working there that may change. And I know some of the blizzard's talent and favorite director is not working there anymore, no company is perfect and I don't have to cater my art…
Let me start of by saying; I think Far Cry 3 is awesome. really enjoyed the game and the art was simply stunning in it. But... I'm confused now. When Someone shared the trailer for FC3:BD With me, i thought it was a spoof. After having it explained to me, I get it a bit more, and I can understand a less serious stylized…
Im loving this environment. The look of that harsh lighting on the mech gives it a great stylization. Really cool shapes with a clean read on the geometry. Your second pass at lighting is a nice improvement. Two things that I think you can do that will really pop this another notch: 1. Another lighting pass. Right now it…
Very nice high polys for the telephone and gramophone! I think your hardsurface is great, your anatomy is good. I think that what makes the larger head look odd instead of stylized on the girl is that both the face and body are pretty realistic, and you'd expect a more cartoonified look when the proportions are like that.…
i have to agree with the separate page thing. i totally clicked on that first image 3 times before i realized it was loading below. but thats an easy fix. as for the art, i think ur modeling looks pretty good...could use some polish. the main disappointment for me is the diffuse texture. ur technical knowledge seems to be…
Thanks for comments and suggestions. low odor / jamaludin: yeah I think that the robe needing some pop has been the main critique on him so far. Ill go in and tighten up the arms part too, I got a little stretching from my texture and was under a time crunch for graduation to finish this one. Sectaurs: Ive never really…
The shape of them doesn't look too far off, but the angle and size of them compared to the rest of the body looks a little too unrealistic (even for comic standards). I'd say shrink them down just a tad, and tilt them down some more. Remember, they're essentially just bags of fat that hang from the rib cage. They normally…
Snake: I don't really have a concept. I did look at a bit of reference for anatomy purposes, though. Any stylizing was thought up in my own head. Japhir: I'll change the eyes when I get home, and look for some more reference. Thanks for the encouragement. Johny: Stepping down a few subdivisions would definitely be a good…