Here are a couple mover stills from my RGCA entry I have started this new thread becaust my other was titled incorectly. In this first shot an A.I. Soldier is about to have a bad day [IMG][/img] new hit by car by bigrah_2000, on Flickr This second shot is a still from an epic aerial battle between man and A.I. as they…
...man thats @#$%! epic seriously! really like the low contrast/desaturation, it gives it a 'real life' touch. also those two red pieces stand out and balance the look I like that a lot. If I was to improve something maybe I'll take a second look at the handle. It seems a little noisy/bumpy to me (Im being picky here...),…
zbrush retopo is too slow and clunky to do everything inside zbrush. The lack of precision is a problem as well. As far as using it in production, you just need to learn when you are sculpting needless detail, if you are spending alot of time sculpting details that bake out to 1x1 pixel you're wasting time. As far as the…
I tried what the documentation suggested- it worked for UDK, not for UE4. Seems like I'm not the only one with this problem either... https://answers.unrealengine.com/questions/14375/normal-map-workflow-with-xnormal-is-not-working.html My workflow using Handplane doesn't work with UE4 either. I really think Epic ought to…
@Musashidan I’m just a good coach on this one ! :-) Epic kudos to Vojtech ! He worked really hard and re wrote the logic behind. Wich was a bunch of work. We also got frustrated not being hable to do what we wanted. We will probably upgrade later. As I start to know him he is probably thinking out of the box now and will…
Not for long, Pixologic announced Zbrush 5 would be 64bit at the same time they released 4r2. As for the ram being overkill, depends on what you're doing with it. Some artists at Epic studios use 24gb. CPU: http://www.newegg.com/Product/Product.aspx?Item=N82E16819115073 RAM:…
I provided links to research done by the National Institute of Health and Harvard University from within the last decade and you provided cigarette advertisements from 1952. Yeah, you're clearly arguing in good faith and not just being a condescending troll *epic eye roll* Well, I'm done. Frankly I should have stopped an…
In my personal opinion that environment is too large, unless you have shed loads of free time I would suggest just making one part eg the hall or an entrance or a balcony scene etc. This would allow you to focus on quality and help you to show off great materials and impressive details. make the environment too large and…
Yeah, there's actual not a TON out there which surprised me. I bought some from gumroad .. Pawel has a few great ones I used all the time. https://gumroad.com/l/UOMLJ I wish I could provide more info but since leaving Epic my email got dumped and I forget to save that piece of information. :) But he's on the forums here so…
Damn man, this is epic! I'm super impressed by this, I keep looking over at the scene and assets in awe and admiration haha. Can you share what your workflow was for your assets were? Like, for the hard surface stuff did you do it straight in Max or use nDo2 or for like the rocks did you start from a base mesh then sculpt…