Hehe thanks ... I would like sugestions and feedback on How to procede on this , you know it's the first time I am using Zbrush after my statue and the other circlet so I need lot of tips and tricks :) ... Been reading some tutorials around but I am not expert at all , The idea was to procede from a box modeled zbrush…
This is what I am trying to do right now , I just wanted to cut some bad estruding pieces of geometry that come out after an extraction of one of those fiber stuff... On a side note ... is this the best way to make all those leather wrappings around those small wooden sticks? or another way woudl be better? now I will keep…
New update!! (Now with added camera movement!) [ame=" https://www.youtube.com/watch?v=4umNtnwOrZI"]Wall Climb w/ Assistance -- Animation (WIP 03) - YouTube[/ame] I fiddled with the run cycle a fair bit, adjusted some timing, and tried to add some more weight into the climb up. Also smoothed some areas out in general. Once…
Hey Jean-Pascal, thanks for getting back to me man. Yeah ok so the best way is for me will be to go back and take the time to unwrap the character in 3ds Max. Hopefully I can just export the lowest sub division into 3dsmax unwrap and then reimport it to zbrush without losing any of my high poly texturing or anything. My…
"That's the greatest thing EVAR! You'll never need an option to disable it! ...or so their thinking must have gone? It's kind of a really old throwback to before mice? Who uses it, who asked for it? Why? It seems very "programmery". I don't think you can disable it at least not easily. They don't make any mention of being…
Finally got time do clean the rig up and get some final renders. Software used: 3dsmax, ZBrush, Marvelous Designer, xNormal, Substance Designer & Painter, UE4 Textures: Body - Diffuse / Normal / Metallic / Roughness / AO Accessories - Diffuse / Normal / Metallic / Roughness / AO Head - Diffuse / Normal / Roughness / AO…
Without having access to the meshes and the software you're using it's hard to diagnose. Off the cuff, OBJ is a giant pile of crap that hasn't been updated. If you're using 3dsmax there are several problems with their OBJ exporter which was upgraded to a popular plug-in but hasn't been kept up to date either, before that…
A piece of paper wont set you apart from other people. Your art will. But, be it as it may, if you want to go to school, try to go to a school that has good teachers. Look at the instructors and evaluate years in the industry and if they are still in it. I got incredibly blessed to have such teachers that were on point…
If you're interested in art of any kind, traditional courses will always be a benefit, as long as you apply yourself instead of cruising through (man high school art was an easy course). Whatever you do, having some knowledge of color and form will come in handy, and the more the better. Most awesome 3d artists are at…
For most games with bipedal characters it has pretty much everything you need. Maya and 3dsmax are still better and more feature complete especially if you want to work with motion capture, animation layers and blending, but Modo isn't a slouch. Since I really like it's modeling tools I've thought about using only it on…