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Re: DDO for non-pbr texturing?
Reply by
Synaesthesia
·
Feb 2015
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Quixel Megascans
For our non-PBR work at the office, I use the UDK calibration export option.
2 results
Re: blending tileable textures
Reply by
M1KES
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May 2012
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Technical Talk
Or better yet... doing the vertex painting in 3ds max and exporting with the data to udk. Is that possible?
3 results
Re: Vehicle has forward and reverse, ......reversed?
Reply by
Vailias
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Feb 2012
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›
Unreal Engine
.. yes. Rotate the wheel bones 180 degrees on the up axis, rebind and re-export.
4 results
Re: Off-Handed Weapons?
Reply by
bluegoon
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Apr 2015
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Dota 2
Thanks, but I can only export as FBX, not .mdl, no idea how to generate an .mdl
Re: Solved: Overlapping UVs = hard edges in 3DO?
Reply by
Eric Chadwick
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Aug 2016
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Home
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Quixel Megascans
Ah OK. It was fixed by using OBJ export with the setting Faces = Triangles. Thanks for the fix!
Re: Weird Normal issue
Reply by
Ace-Angel
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Sep 2012
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Technical Talk
Make a copy of the mesh and reset the Normals. Or export it out as OBJ/FBX and import it back.
Re: Answered: Convert to vray?
Reply by
Synaesthesia
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Jul 2016
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›
Quixel Megascans
We're working on a proper vRay export preset - it should be coming in a future update, soon.
Re: Explain
Reply by
Demonith
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Feb 2012
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Technical Talk
I have SketchBook Designer 2012 and how i import and export my textures ?
2 results
Re: Show your hand painted stuff, pls!
Reply by
sorayahya
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Jul 2015
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3D Art Showcase & Critiques
What image format for you texture did you export and use on the 3D Model?
4 results
Re: Weird normal map bake on a bolt
Reply by
LaurentiuN
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Aug 2018
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Technical Talk
When export the high with fbx try to leave the turbosmooth option uncheck in the fbx settings.
3 results
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