@Athomield ---Its a circular curve which probably converts to polygons when u hit the extrude button or a polyline connected by vertices.This begs the question-What the hell is Autodesk waiting for?Why have they not added this?The date of that video is Aug 2011.Almost 2 years back.Has anyone noticed how certain things u…
For me "who you know" is the biggest reason i'm in the job I am in at the moment. Yes, interview and portfolio come next, but I feel when you come to an interview "recommended" by someone the interviewer/s know, then you have already scored a few more points than the other guys. I dont want to sound like I got picked over…
I'm going to post this again just becuase I keep seeing the assumption that line art is faster and some how quick. It really isn't. Not only does it take years of training and practice compared to photobashing but even the best line artist generate stuff very slowly compared to what a relatively new digital painter using…
"the only reason we have better products is because of competition" Yes and No. Products are made inferior and never to their full potential on purpose. They are created with the "intention" to break down or not as good as they should be. This way product demand for a "better" product from consumers is created, thus a new…
Hey, I am late for it, but a few advices for your next projects: 1-Sculpt stage: Start with a very lower subdivisions in zbrush, and once the overall form is good, go to the next and polish again. This avoid you going to details to early. Also if you want to do some big change go back to a lower subdivision level .(some…
Thanks Cholden, I just want to say is that I did read what others have written above you and I tried to make it less noisy by reducing the lighting on the crates and getting rid of the main texture that was on the floor and going with a more generic seamless metal texture. The reason I choose to make a level was because…
... Those are not the results I would expect in-engine. Where are you putting your spec maps...? Just in a spec slot? Which engine? Show the shader setup if applicable. EDIT: Yep, something is wrong here. This is the result (expected) I'm getting in Toolbag2: ...A weird peach color plastered on top of metal. Which, I might…
nice work... three things spring to mind, i think theyve been said before but im gonna say them too ;-) 1- diffuse looks a bit half baked on alot of the assets it needs a bit more life as do the spec maps...UV damage, dust, dirt wear and tear the wood should go greasy and soft where its been touched a lot, 2 - you need to…
you're putting loads of time into awesome looking walls and a bridge and then the rocks and trees which take up 90% of your screen real estate look unloved and bland. the foliage is too saturated, and monochromatic. and makes the whole scene merge together instead as one blob of colour. when you do trees, try to use…
I didn't play the first two Fallout's until about four years ago and still found them massively better than FO3. I think the "nostalgia factor" label is used all too often to discredit the preference of more in depth, classic gameplay aspects. What many see as "modernization" I see as "bastardization." I realize this isn't…