@ mospheric Thanks, glad you like it. Regarding the afternoon lighting, I did try that first it was what I had in mind but I quickly changed it. The grass and foliage colours I chose don't go well with a more orange lighting setup. It all looks too warm. Also, the scene was created to represent my emotions on being a…
@SirCalalot Sorry for the late reply mate, ive been finishing off some other projects for Uni and have been unable to answer. Oh, and I also handed in this project, so now comes the good part where I dont have anything else to do except this :D (and some animations duh) I have played around with LUTs briefly before…
If you are a game artist and produce assets for use in a game engine then its pretty important to know something about the rigging and animation of those assets. Even if you are just sculpting concepts you don't want to be making things that can't be used. I suppose it depends on how much time, money and what you…
Hi guys, thanks for the comments! The character in particular is fairly high poly considering the style; that's because of the texturing technique I'm using. Basically I model out areas that are going to be specific colours on the mesh, and when unwrapping I reduce the uv island down as much as I can on the pixel texture…
Kanga, although I agree that these are amazing hard surface models beautifuly rendered, but I can't remember that I’ve ever seen a close-up shot of a beveled adge of hard surface models done in ZBrush! (Of course We are talking about dynamesh and not Zmodeler) I mean when it comes to quality of sharpness or smoothness of…
@aclund3 It was a fun exercise. I knew going into it what I wanted more or less but testing out different themes was interesting. I really liked Midnight but I don't feel like it fit the theme very well. I may make something later that fits more in line with it. @heyeye Thanks! Not going too crazy on lighting just yet but…
Thanks for all of the feedback everyone. @ Odow : Thanks for the ref. I was probably going to go for minimal facial piercing because so many of my female characters end up with tattoos piercings and glasses...... but I guess I can make an exception :D . IF I were to add piercings it would probably be something like my…
I think it's good to state what you're intended range is for tri count purposes as well as max texture size. I think textures and materials are a bit different though. Mid range stuff could still use emissive, SSS, etc as well as full material support (through UDK or marmoset , etc) Yuze, I agree with you on some points…
Use super sampling, or render 2x and size down after the fact (same thing). There are a couple things I typically do when baking lowpoly-only AO: In Xnormal, I use the simple AO tool, this can be problematic though, as the vertex normals of your lowpoly mesh tend to contribute to the result. Usually I will tesselate(but…
A contract is only as good as your ability to defend it in court. To take a client to court is expensive and time consuming and people who know this rely on your inability to back up a contract. At least this is the case in Europe. Debt collectors on the other hand can be very effective, shop to get the best deal. Best to…